some other tests
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@@ -1,5 +1,6 @@
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using System.Threading.Tasks;
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using Godot;
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using GodotStateCharts;
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namespace Movementtests.tests;
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@@ -44,7 +45,7 @@ public class PlayerMovementTest
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var startPos = _player.GlobalPosition;
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_runner.SimulateKeyPress(Key.W);
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await _runner.AwaitMillis(300);
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await _runner.AwaitMillis(100);
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_runner.SimulateKeyRelease(Key.W);
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var endPos = _player.GlobalPosition;
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@@ -63,17 +64,24 @@ public class PlayerMovementTest
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var startPos = _player.GlobalPosition;
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_runner.SimulateKeyPress(Key.Space);
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await _runner.AwaitMillis(100);
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_runner.SimulateKeyRelease(Key.Space);
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await _runner.AwaitIdleFrame();
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var jumping = StateChartState.Of(_player.GetNode("StateChart/Root/Movement/Jump"));
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AssertBool(jumping.Active).IsTrue();
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_runner.SimulateKeyRelease(Key.Space);
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await _runner.AwaitIdleFrame();
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var endPos = _player.GlobalPosition;
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var direction = startPos.DirectionTo(endPos);
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AssertVector(direction).IsEqualApprox(Vector3.Up, _vectorTolerance);
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AssertVector(_player.Velocity.Normalized()).IsEqualApprox(Vector3.Up, _vectorTolerance);
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await _runner.AwaitMillis(500);
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await _runner.AwaitMillis(600);
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endPos = _player.GlobalPosition;
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AssertVector(endPos - startPos).IsEqualApprox(Vector3.Zero, _vectorTolerance);
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var grounded = StateChartState.Of(_player.GetNode("StateChart/Root/Movement/Grounded"));
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AssertBool(grounded.Active).IsTrue();
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}
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[TestCase("MantleLocation1")]
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@@ -88,6 +96,9 @@ public class PlayerMovementTest
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_runner.SimulateKeyPress(Key.Space);
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await _runner.AwaitMillis(100);
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var mantling = StateChartState.Of(_player.GetNode("StateChart/Root/Movement/Mantling"));
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AssertBool(mantling.Active).IsTrue();
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_runner.SimulateKeyRelease(Key.Space);
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await _runner.AwaitMillis(500);
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