@@ -277,8 +277,8 @@ public partial class PlayerController : CharacterBody3D,
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private float _inputRotateFloorplane;
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// Basic falling
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private float TargetSpeed;
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private float Gravity;
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internal float TargetSpeed;
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internal float Gravity;
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// Jump stuff
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private int _currentInputBufferFrames;
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@@ -302,7 +302,7 @@ public partial class PlayerController : CharacterBody3D,
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private Vector3 _currentWallContactPoint = Vector3.Zero;
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// Dash stuff
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private bool CanDash = true;
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internal bool CanDash = true;
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private bool _canDashAirborne = true;
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private float _playerHeight;
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||||
private float _playerRadius;
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||||
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||||
Reference in New Issue
Block a user