base movement tutorial done
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@@ -126,6 +126,12 @@ public partial class HeadSystem : Node3D
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_slidingNoise.SetFrequency(SlidingJitterFrequency);
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}
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public void SetWeaponsVisible(bool swordVisible, bool parryVisible)
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{
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_rightHandedWeapon.Visible = swordVisible;
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_leftHandedWeapon.Visible = parryVisible;
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}
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public void OnMantle()
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{
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_animationTree.Set("parameters/OnMantle/request", (int) AnimationNodeOneShot.OneShotRequest.Fire);
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