added fixed dash targets and can dash towards enemies to hit them, get a knockback or dash through if killed
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This commit is contained in:
2026-01-21 16:46:20 +01:00
parent fb78add739
commit db49703326
19 changed files with 370 additions and 60 deletions

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@@ -1,5 +1,6 @@
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@@ -20,4 +20,12 @@ public partial class CDamageable : Node, IDamageable
DamageTaken?.Invoke(this, finalDamageRecord); DamageTaken?.Invoke(this, finalDamageRecord);
return finalDamageRecord; return finalDamageRecord;
} }
public DamageRecord ComputeDamage(DamageRecord damageRecord)
{
var finalDamage = 0f;
foreach (var damageable in DamageModifiers.ToIDamageables())
finalDamage += damageable.ComputeDamage(damageRecord).Damage.DamageDealt;
return damageRecord with { Damage = new RDamage(finalDamage, damageRecord.Damage.DamageType) };
}
} }

View File

@@ -30,4 +30,13 @@ public partial class RDamageModifier : Resource, IDamageable
DamageTaken?.Invoke(this, finalDamageRecord); DamageTaken?.Invoke(this, finalDamageRecord);
return finalDamageRecord; return finalDamageRecord;
} }
public DamageRecord ComputeDamage(DamageRecord damageRecord)
{
if (damageRecord.Damage.DamageType != DamageType)
return damageRecord with { Damage = new RDamage(0, damageRecord.Damage.DamageType) };
var finalDamage = damageRecord.Damage.DamageDealt * Modifier;
return damageRecord with { Damage = new RDamage(finalDamage, damageRecord.Damage.DamageType) };
}
} }

View File

@@ -20,6 +20,7 @@ public partial class CKnockback : Node3D, IKnockbackable
var knockbackDirection = GlobalPosition - _damageRecord.Source.GlobalPosition; var knockbackDirection = GlobalPosition - _damageRecord.Source.GlobalPosition;
_damageRecord = null; _damageRecord = null;
return knockbackDirection.Normalized() * RKnockback.Modifier; var finalKnockback = knockbackDirection.Normalized() * RKnockback.Modifier;
return finalKnockback;
} }
} }

View File

@@ -9,4 +9,5 @@ public interface IDamageable
{ {
event Action<IDamageable, DamageRecord> DamageTaken; event Action<IDamageable, DamageRecord> DamageTaken;
DamageRecord TakeDamage(DamageRecord damageRecord); DamageRecord TakeDamage(DamageRecord damageRecord);
DamageRecord ComputeDamage(DamageRecord damageRecord);
} }

12
interfaces/IStunnable.cs Normal file
View File

@@ -0,0 +1,12 @@
using Godot;
namespace Movementtests.interfaces;
public interface IStunnable
{
bool IsStunned { get; set; }
[Export] float StunDuration { get; set; }
void Stun();
void Unstun();
}

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@@ -0,0 +1 @@
uid://cr8ify1hgetw6

View File

@@ -1,11 +1,11 @@
[gd_scene load_steps=24 format=3 uid="uid://q7uc1h2jpbd2"] [gd_scene load_steps=25 format=3 uid="uid://q7uc1h2jpbd2"]
[ext_resource type="PackedScene" uid="uid://bei4nhkf8lwdo" path="res://player_controller/PlayerController.tscn" id="1_62kkh"] [ext_resource type="PackedScene" uid="uid://bei4nhkf8lwdo" path="res://player_controller/PlayerController.tscn" id="1_62kkh"]
[ext_resource type="Material" uid="uid://31aulub2nqov" path="res://assets/greybox/m_greybox.tres" id="2_3uydm"] [ext_resource type="Material" uid="uid://31aulub2nqov" path="res://assets/greybox/m_greybox.tres" id="2_3uydm"]
[ext_resource type="Script" uid="uid://jitubgv6judn" path="res://components/damage/RDamage.cs" id="2_sysok"]
[ext_resource type="PackedScene" uid="uid://dxt0e2ugmttqq" path="res://scenes/enemies/grounded_enemy/grounded_enemy.tscn" id="3_3uydm"] [ext_resource type="PackedScene" uid="uid://dxt0e2ugmttqq" path="res://scenes/enemies/grounded_enemy/grounded_enemy.tscn" id="3_3uydm"]
[ext_resource type="Script" uid="uid://b4cwruitopcee" path="res://components/health/RDeathEffect.cs" id="5_7m3bq"] [ext_resource type="Script" uid="uid://b4cwruitopcee" path="res://components/health/RDeathEffect.cs" id="5_7m3bq"]
[ext_resource type="PackedScene" uid="uid://cmlud1hwkd6sv" path="res://scenes/enemies/flying_enemy/flying_enemy.tscn" id="5_8fd2t"] [ext_resource type="PackedScene" uid="uid://cmlud1hwkd6sv" path="res://scenes/enemies/flying_enemy/flying_enemy.tscn" id="5_8fd2t"]
[ext_resource type="Script" uid="uid://b44cse62qru7j" path="res://components/knockback/RKnockback.cs" id="6_1hrkh"]
[ext_resource type="PackedScene" uid="uid://c305mfrtumcyq" path="res://scenes/spawners/spawner.tscn" id="6_7m3bq"] [ext_resource type="PackedScene" uid="uid://c305mfrtumcyq" path="res://scenes/spawners/spawner.tscn" id="6_7m3bq"]
[ext_resource type="Script" uid="uid://dtpxijlnb2c5" path="res://components/movement/RMovement.cs" id="6_ybosk"] [ext_resource type="Script" uid="uid://dtpxijlnb2c5" path="res://components/movement/RMovement.cs" id="6_ybosk"]
[ext_resource type="Resource" uid="uid://bqq6uukbdfysr" path="res://scenes/enemies/grounded_enemy/grounded_enemy_movement.tres" id="7_caohq"] [ext_resource type="Resource" uid="uid://bqq6uukbdfysr" path="res://scenes/enemies/grounded_enemy/grounded_enemy_movement.tres" id="7_caohq"]
@@ -14,10 +14,7 @@
[ext_resource type="Resource" uid="uid://dgo65k2ceqfvy" path="res://scenes/enemies/flying_enemy/flying_enemy_damage.tres" id="9_gp7s3"] [ext_resource type="Resource" uid="uid://dgo65k2ceqfvy" path="res://scenes/enemies/flying_enemy/flying_enemy_damage.tres" id="9_gp7s3"]
[ext_resource type="Resource" uid="uid://bwqjaom4k7rc3" path="res://scenes/enemies/flying_enemy/flying_enemy_movement.tres" id="10_spw1u"] [ext_resource type="Resource" uid="uid://bwqjaom4k7rc3" path="res://scenes/enemies/flying_enemy/flying_enemy_movement.tres" id="10_spw1u"]
[ext_resource type="Resource" uid="uid://dg1xbjhyhgnnk" path="res://scenes/enemies/flying_enemy/flying_enemy_health.tres" id="11_2e4ci"] [ext_resource type="Resource" uid="uid://dg1xbjhyhgnnk" path="res://scenes/enemies/flying_enemy/flying_enemy_health.tres" id="11_2e4ci"]
[ext_resource type="PackedScene" uid="uid://qup00a7x2sji" path="res://scenes/FixedDashTarget/fixed_dashthrough_target.tscn" id="15_5fa36"]
[sub_resource type="Resource" id="Resource_2e4ci"]
script = ExtResource("2_sysok")
metadata/_custom_type_script = "uid://jitubgv6judn"
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_0xm2m"] [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_0xm2m"]
sky_horizon_color = Color(0.662243, 0.671743, 0.686743, 1) sky_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
@@ -45,6 +42,10 @@ glow_enabled = true
script = ExtResource("5_7m3bq") script = ExtResource("5_7m3bq")
metadata/_custom_type_script = "uid://b4cwruitopcee" metadata/_custom_type_script = "uid://b4cwruitopcee"
[sub_resource type="Resource" id="Resource_q21h6"]
script = ExtResource("6_1hrkh")
metadata/_custom_type_script = "uid://b44cse62qru7j"
[sub_resource type="Resource" id="Resource_5fa36"] [sub_resource type="Resource" id="Resource_5fa36"]
script = ExtResource("6_ybosk") script = ExtResource("6_ybosk")
GravityModifier = 1.0 GravityModifier = 1.0
@@ -70,7 +71,6 @@ metadata/_custom_type_script = "uid://baiapod3csndf"
[node name="Player" parent="." instance=ExtResource("1_62kkh")] [node name="Player" parent="." instance=ExtResource("1_62kkh")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 7.5) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 7.5)
TutorialDone = true TutorialDone = true
RDamage = SubResource("Resource_2e4ci")
[node name="WorldEnvironment" type="WorldEnvironment" parent="."] [node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_1bvp3") environment = SubResource("Environment_1bvp3")
@@ -120,6 +120,12 @@ use_collision = true
size = Vector3(6.5, 11, 5.5) size = Vector3(6.5, 11, 5.5)
material = ExtResource("2_3uydm") material = ExtResource("2_3uydm")
[node name="CSGBox3D9" type="CSGBox3D" parent="Greybox"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 50.154, 0, -20.4585)
use_collision = true
size = Vector3(6.5, 2, 116)
material = ExtResource("2_3uydm")
[node name="CSGBox3D4" type="CSGBox3D" parent="Greybox"] [node name="CSGBox3D4" type="CSGBox3D" parent="Greybox"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 18.154, 4.5, -14.2085) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 18.154, 4.5, -14.2085)
use_collision = true use_collision = true
@@ -136,16 +142,19 @@ material = ExtResource("2_3uydm")
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -16.83681) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -16.83681)
Target = NodePath("../Player") Target = NodePath("../Player")
DeathEffects = Array[Object]([SubResource("Resource_sysok")]) DeathEffects = Array[Object]([SubResource("Resource_sysok")])
RKnockback = SubResource("Resource_q21h6")
RMovement = SubResource("Resource_5fa36") RMovement = SubResource("Resource_5fa36")
[node name="Enemy2" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("3_3uydm")] [node name="Enemy2" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("3_3uydm")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, -16.83681) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, -16.83681)
Target = NodePath("../Player") Target = NodePath("../Player")
RKnockback = SubResource("Resource_q21h6")
RMovement = SubResource("Resource_blhrq") RMovement = SubResource("Resource_blhrq")
[node name="Enemy3" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("3_3uydm")] [node name="Enemy3" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("3_3uydm")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.5, 0, -16.83681) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7, 0, 0.16319084)
Target = NodePath("../Player") Target = NodePath("../Player")
RKnockback = SubResource("Resource_q21h6")
RMovement = SubResource("Resource_5fa36") RMovement = SubResource("Resource_5fa36")
[node name="FlyingEnemy" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("5_8fd2t")] [node name="FlyingEnemy" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("5_8fd2t")]
@@ -175,3 +184,6 @@ HealthInputs = ExtResource("11_2e4ci")
DamageInputs = ExtResource("9_gp7s3") DamageInputs = ExtResource("9_gp7s3")
Target = NodePath("../Player") Target = NodePath("../Player")
IsActiveOnStart = false IsActiveOnStart = false
[node name="FixedDashthroughTarget" parent="." instance=ExtResource("15_5fa36")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 3.5, 0)

View File

@@ -1,9 +1,12 @@
[gd_scene load_steps=58 format=3 uid="uid://bei4nhkf8lwdo"] [gd_scene load_steps=64 format=3 uid="uid://bei4nhkf8lwdo"]
[ext_resource type="Script" uid="uid://bbbrf5ckydfna" path="res://player_controller/Scripts/PlayerController.cs" id="1_poq2x"] [ext_resource type="Script" uid="uid://bbbrf5ckydfna" path="res://player_controller/Scripts/PlayerController.cs" id="1_poq2x"]
[ext_resource type="PackedScene" uid="uid://cf3rrgr1imvv4" path="res://scenes/path/path.tscn" id="2_6lejt"] [ext_resource type="PackedScene" uid="uid://cf3rrgr1imvv4" path="res://scenes/path/path.tscn" id="2_6lejt"]
[ext_resource type="Script" uid="uid://jitubgv6judn" path="res://components/damage/RDamage.cs" id="2_x835q"]
[ext_resource type="Script" uid="uid://b44cse62qru7j" path="res://components/knockback/RKnockback.cs" id="3_cb2lu"]
[ext_resource type="Resource" uid="uid://bl5crtu1gkrtr" path="res://systems/inputs/base_mode/base_mode.tres" id="3_cresl"] [ext_resource type="Resource" uid="uid://bl5crtu1gkrtr" path="res://systems/inputs/base_mode/base_mode.tres" id="3_cresl"]
[ext_resource type="PackedScene" uid="uid://c4ikbhojckpnc" path="res://components/health/CHealth.tscn" id="3_q7bng"] [ext_resource type="PackedScene" uid="uid://c4ikbhojckpnc" path="res://components/health/CHealth.tscn" id="3_q7bng"]
[ext_resource type="Script" uid="uid://baiapod3csndf" path="res://components/health/RHealth.cs" id="4_abfq8"]
[ext_resource type="Resource" uid="uid://bjyd801wvverk" path="res://player_controller/resources/player_health.tres" id="4_m8gvy"] [ext_resource type="Resource" uid="uid://bjyd801wvverk" path="res://player_controller/resources/player_health.tres" id="4_m8gvy"]
[ext_resource type="Resource" uid="uid://cpdaw41ah5gic" path="res://systems/inputs/base_mode/rotate_y.tres" id="4_rxwoh"] [ext_resource type="Resource" uid="uid://cpdaw41ah5gic" path="res://systems/inputs/base_mode/rotate_y.tres" id="4_rxwoh"]
[ext_resource type="Resource" uid="uid://ccrb5xsnphc8" path="res://systems/inputs/base_mode/rotate_floorplane.tres" id="5_4u7i3"] [ext_resource type="Resource" uid="uid://ccrb5xsnphc8" path="res://systems/inputs/base_mode/rotate_floorplane.tres" id="5_4u7i3"]
@@ -49,6 +52,21 @@
[ext_resource type="Script" uid="uid://b4dwolbvt8our" path="res://addons/godot_state_charts/history_state.gd" id="41_ruloh"] [ext_resource type="Script" uid="uid://b4dwolbvt8our" path="res://addons/godot_state_charts/history_state.gd" id="41_ruloh"]
[ext_resource type="Texture2D" uid="uid://buu21kg4kkhiw" path="res://guide_examples/shared/fireball/fireball.svg" id="42_cmijs"] [ext_resource type="Texture2D" uid="uid://buu21kg4kkhiw" path="res://guide_examples/shared/fireball/fireball.svg" id="42_cmijs"]
[sub_resource type="Resource" id="Resource_cb2lu"]
script = ExtResource("2_x835q")
DamageDealt = 3.0
metadata/_custom_type_script = "uid://jitubgv6judn"
[sub_resource type="Resource" id="Resource_abfq8"]
script = ExtResource("3_cb2lu")
Modifier = 10.0
metadata/_custom_type_script = "uid://b44cse62qru7j"
[sub_resource type="Resource" id="Resource_ue7xq"]
script = ExtResource("4_abfq8")
StartingHealth = 10.0
metadata/_custom_type_script = "uid://baiapod3csndf"
[sub_resource type="CapsuleMesh" id="CapsuleMesh_xc2g5"] [sub_resource type="CapsuleMesh" id="CapsuleMesh_xc2g5"]
height = 1.7 height = 1.7
@@ -58,9 +76,6 @@ radius = 0.45
[sub_resource type="SphereShape3D" id="SphereShape3D_q14ux"] [sub_resource type="SphereShape3D" id="SphereShape3D_q14ux"]
radius = 1.0 radius = 1.0
[sub_resource type="SphereShape3D" id="SphereShape3D_cmijs"]
radius = 1.0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_nodcl"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_nodcl"]
transparency = 1 transparency = 1
albedo_color = Color(0, 0.627451, 0.6313726, 0.49019608) albedo_color = Color(0, 0.627451, 0.6313726, 0.49019608)
@@ -71,6 +86,9 @@ top_radius = 0.2
bottom_radius = 0.2 bottom_radius = 0.2
height = 1.0 height = 1.0
[sub_resource type="SphereShape3D" id="SphereShape3D_cmijs"]
radius = 1.0
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_6lejt"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_6lejt"]
radius = 1.0 radius = 1.0
height = 3.5 height = 3.5
@@ -84,6 +102,9 @@ blend_mode = 1
[node name="Player" type="CharacterBody3D"] [node name="Player" type="CharacterBody3D"]
collision_mask = 272 collision_mask = 272
script = ExtResource("1_poq2x") script = ExtResource("1_poq2x")
RDamage = SubResource("Resource_cb2lu")
RKnockback = SubResource("Resource_abfq8")
RHealth = SubResource("Resource_ue7xq")
WalkSpeed = 7.5 WalkSpeed = 7.5
AccelerationFloor = 4.0 AccelerationFloor = 4.0
DecelerationFloor = 3.0 DecelerationFloor = 3.0
@@ -206,13 +227,6 @@ monitorable = false
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -1.5) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -1.5)
shape = SubResource("SphereShape3D_q14ux") shape = SubResource("SphereShape3D_q14ux")
[node name="CloseEnemyDetector" type="ShapeCast3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0)
shape = SubResource("SphereShape3D_cmijs")
target_position = Vector3(0, 0, -5)
collision_mask = 16
[node name="StairsSystem" type="Node3D" parent="."] [node name="StairsSystem" type="Node3D" parent="."]
script = ExtResource("7_bmt5a") script = ExtResource("7_bmt5a")
@@ -307,6 +321,13 @@ visible = false
transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0, 0, -1) transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0, 0, -1)
mesh = SubResource("CylinderMesh_nodcl") mesh = SubResource("CylinderMesh_nodcl")
[node name="CloseEnemyDetector" type="ShapeCast3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0)
shape = SubResource("SphereShape3D_cmijs")
target_position = Vector3(0, 0, -5)
collision_mask = 48
[node name="GroundDetector" type="ShapeCast3D" parent="."] [node name="GroundDetector" type="ShapeCast3D" parent="."]
shape = SubResource("CapsuleShape3D_6lejt") shape = SubResource("CapsuleShape3D_6lejt")
collision_mask = 256 collision_mask = 256
@@ -446,7 +467,7 @@ layout_mode = 2
[node name="EnemyTarget" type="TextureRect" parent="UI"] [node name="EnemyTarget" type="TextureRect" parent="UI"]
unique_name_in_owner = true unique_name_in_owner = true
modulate = Color(0.9882353, 0, 0.10980392, 1) modulate = Color(0, 0.61278194, 0.56044877, 1)
layout_mode = 1 layout_mode = 1
anchors_preset = 8 anchors_preset = 8
anchor_left = 0.5 anchor_left = 0.5
@@ -537,6 +558,49 @@ to = NodePath("../../AtLeastOneCharge")
event = &"power_used" event = &"power_used"
delay_in_seconds = "0.0" delay_in_seconds = "0.0"
[node name="Attack" type="Node" parent="StateChart/Root"]
script = ExtResource("26_infe6")
initial_state = NodePath("Ready")
[node name="Ready" type="Node" parent="StateChart/Root/Attack"]
script = ExtResource("27_34snm")
[node name="ToStandardAttack" type="Node" parent="StateChart/Root/Attack/Ready"]
script = ExtResource("28_n7qhm")
to = NodePath("../../StandardAttack")
event = &"standard_attack"
delay_in_seconds = "0.0"
[node name="ToDashAttack" type="Node" parent="StateChart/Root/Attack/Ready"]
script = ExtResource("28_n7qhm")
to = NodePath("../../DashAttack")
event = &"dash_attack"
delay_in_seconds = "0.0"
[node name="StandardAttack" type="Node" parent="StateChart/Root/Attack"]
script = ExtResource("27_34snm")
[node name="ToReady" type="Node" parent="StateChart/Root/Attack/StandardAttack"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Ready")
event = &"attack_finished"
delay_in_seconds = "0.0"
[node name="ToDashAttack" type="Node" parent="StateChart/Root/Attack/StandardAttack"]
script = ExtResource("28_n7qhm")
to = NodePath("../../DashAttack")
event = &"dash_attack"
delay_in_seconds = "0.0"
[node name="DashAttack" type="Node" parent="StateChart/Root/Attack"]
script = ExtResource("27_34snm")
[node name="ToReady" type="Node" parent="StateChart/Root/Attack/DashAttack"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Ready")
event = &"attack_finished"
delay_in_seconds = "0.0"
[node name="Movement" type="Node" parent="StateChart/Root"] [node name="Movement" type="Node" parent="StateChart/Root"]
script = ExtResource("26_infe6") script = ExtResource("26_infe6")
initial_state = NodePath("Grounded") initial_state = NodePath("Grounded")

View File

@@ -11,10 +11,18 @@ public partial class PlayerUi : Control
NoTarget, NoTarget,
TargetTooFar, TargetTooFar,
TargetInRange, TargetInRange,
TargetDashThrough
} }
public record TargetProperties(TargetState State, Vector2 Position); public record TargetProperties(TargetState State, Vector2 Position);
[Export]
public Color DashThroughColor { get; set; } = new Color("009c8f");
[Export]
public Color DashBlockedColor { get; set; } = new Color("fc001c");
[Export]
public Color DashOutOfRangeColor { get; set; } = new Color("ffffff");
public override void _Ready() public override void _Ready()
{ {
_dashIcons[0] = GetNode<TextureRect>("%Dash1"); _dashIcons[0] = GetNode<TextureRect>("%Dash1");
@@ -29,7 +37,14 @@ public partial class PlayerUi : Control
var (state, position) = targetProperties; var (state, position) = targetProperties;
var visible = state != TargetState.NoTarget; var visible = state != TargetState.NoTarget;
var modulation = state == TargetState.TargetInRange ? new Color("ffffff") : new Color("fc001c");
var modulation = state switch
{
TargetState.TargetTooFar => DashOutOfRangeColor,
TargetState.TargetInRange => DashBlockedColor,
TargetState.TargetDashThrough => DashThroughColor,
_ => DashOutOfRangeColor
};
_enemyTarget.SetVisible(visible); _enemyTarget.SetVisible(visible);
_enemyTarget.SetPosition(position - _enemyTarget.Size / 2); _enemyTarget.SetPosition(position - _enemyTarget.Size / 2);
_enemyTarget.SetModulate(modulation); _enemyTarget.SetModulate(modulation);

View File

@@ -7,6 +7,7 @@ using Movementtests.addons.godot_state_charts.csharp;
using Movementtests.interfaces; using Movementtests.interfaces;
using Movementtests.systems; using Movementtests.systems;
using Movementtests.player_controller.Scripts; using Movementtests.player_controller.Scripts;
using Movementtests.systems.damage;
using RustyOptions; using RustyOptions;
public partial class PlayerController : CharacterBody3D, public partial class PlayerController : CharacterBody3D,
@@ -323,6 +324,11 @@ public partial class PlayerController : CharacterBody3D,
private StateChartState _onWallHanging; private StateChartState _onWallHanging;
private StateChartState _onWallRunning; private StateChartState _onWallRunning;
private StateChartState _attack;
private StateChartState _attackReady;
private StateChartState _attackStandard;
private StateChartState _attackDash;
private Transition _onDashEnded; private Transition _onDashEnded;
private Transition _onJumpFromWall; private Transition _onJumpFromWall;
@@ -340,7 +346,6 @@ public partial class PlayerController : CharacterBody3D,
public float CurrentHealth { get; set; } public float CurrentHealth { get; set; }
private bool _isInvincible; private bool _isInvincible;
private bool _canAttack = true;
private readonly List<IDamageable> _hitEnemies = new List<IDamageable>(); private readonly List<IDamageable> _hitEnemies = new List<IDamageable>();
private ShapeCast3D _closeEnemyDetector; private ShapeCast3D _closeEnemyDetector;
@@ -464,6 +469,12 @@ public partial class PlayerController : CharacterBody3D,
_onLeaveWallFromRun = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/Running/OnLeaveWall")); _onLeaveWallFromRun = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/Running/OnLeaveWall"));
_onAirborneToGrounded = Transition.Of(GetNode("StateChart/Root/Movement/Airborne/OnGrounded")); _onAirborneToGrounded = Transition.Of(GetNode("StateChart/Root/Movement/Airborne/OnGrounded"));
// Attack states
_attack = StateChartState.Of(GetNode("StateChart/Root/Attack"));
_attackReady = StateChartState.Of(GetNode("StateChart/Root/Attack/Ready"));
_attackStandard = StateChartState.Of(GetNode("StateChart/Root/Attack/StandardAttack"));
_attackDash = StateChartState.Of(GetNode("StateChart/Root/Attack/DashAttack"));
// State timers // State timers
_powerCooldownTimer = GetNode<Timer>("PowerCooldown"); _powerCooldownTimer = GetNode<Timer>("PowerCooldown");
_timeScaleAimInAirTimer = GetNode<Timer>("TimeScaleAimInAir"); _timeScaleAimInAirTimer = GetNode<Timer>("TimeScaleAimInAir");
@@ -570,7 +581,11 @@ public partial class PlayerController : CharacterBody3D,
_onJumpFromWall.Taken += OnJumpFromWall; _onJumpFromWall.Taken += OnJumpFromWall;
_onJumpFromWallFalling.Taken += OnJumpFromWall; _onJumpFromWallFalling.Taken += OnJumpFromWall;
_onLeaveWallFromRun.Taken += OnLeaveWallFromRun; _onLeaveWallFromRun.Taken += OnLeaveWallFromRun;
_onAirborneToGrounded.Taken += OnAirborneToGrounded; _onAirborneToGrounded.Taken += OnAirborneToGrounded;
// Attack states
_attackStandard.StateEntered += OnStandardAttackStarted;
_attackDash.StateEntered += OnDashAttackStarted;
} }
/////////////////////////// ///////////////////////////
@@ -1705,9 +1720,13 @@ public partial class PlayerController : CharacterBody3D,
} }
public void OnAimedDashFinished() public void OnAimedDashFinished()
{ {
var postDashVelocity = _preDashVelocity.Length() > PostDashSpeed ? PostDashSpeed : _preDashVelocity.Length(); if (_customMantle)
{
_playerState.SendEvent("mantle");
return;
}
var postDashVelocity = _preDashVelocity.Length() > PostDashSpeed ? _preDashVelocity.Length() : PostDashSpeed;
Velocity = _dashDirection * postDashVelocity; Velocity = _dashDirection * postDashVelocity;
if (_customMantle) _playerState.SendEvent("mantle");
} }
// Weapon dashing // Weapon dashing
@@ -1823,8 +1842,18 @@ public partial class PlayerController : CharacterBody3D,
DashIndicatorNode.LookAt(WeaponSystem.GlobalPosition); DashIndicatorNode.LookAt(WeaponSystem.GlobalPosition);
} }
} }
///////////////////////////
// Hit Management ///////
///////////////////////////
private bool _isEnemyInDashAttackRange;
private Vector3 _targetHitLocation;
private Vector3 _targetLocation;
private Object _targetObject;
public void HandleEnemyTargeting() public void HandleEnemyTargeting()
{ {
_isEnemyInDashAttackRange = false;
_closeEnemyDetector.SetRotation(HeadSystem.GetGlobalLookRotation()); _closeEnemyDetector.SetRotation(HeadSystem.GetGlobalLookRotation());
var enemyTargetState = PlayerUi.TargetState.NoTarget; var enemyTargetState = PlayerUi.TargetState.NoTarget;
@@ -1834,24 +1863,35 @@ public partial class PlayerController : CharacterBody3D,
PlayerUi.SetEnemyTargetProperties(new PlayerUi.TargetProperties(enemyTargetState, positionOnScreen)); PlayerUi.SetEnemyTargetProperties(new PlayerUi.TargetProperties(enemyTargetState, positionOnScreen));
return; return;
} }
var collidedObject = _closeEnemyDetector.GetCollider(0); _targetHitLocation = _closeEnemyDetector.GetCollisionPoint(0);
if (collidedObject is not ITargetable target) _targetObject = _closeEnemyDetector.GetCollider(0);
if (_targetObject is not ITargetable target)
{ {
PlayerUi.SetEnemyTargetProperties(new PlayerUi.TargetProperties(enemyTargetState, positionOnScreen)); PlayerUi.SetEnemyTargetProperties(new PlayerUi.TargetProperties(enemyTargetState, positionOnScreen));
return; return;
} }
var targetPos = target.GetTargetGlobalPosition(); _targetLocation = target.GetTargetGlobalPosition();
var targetDistance = targetPos.DistanceTo(GlobalPosition); var targetDistance = _targetLocation.DistanceTo(GlobalPosition);
enemyTargetState = targetDistance > TargetInRangeDistance ? PlayerUi.TargetState.TargetInRange : PlayerUi.TargetState.TargetTooFar; positionOnScreen = _camera.UnprojectPosition(_targetLocation);
positionOnScreen = _camera.UnprojectPosition(targetPos);
_isEnemyInDashAttackRange = targetDistance < TargetInRangeDistance;
if (_isEnemyInDashAttackRange)
{
enemyTargetState = PlayerUi.TargetState.TargetDashThrough;
if (_targetObject is IDamageable damageable && _targetObject is IHealthable healthable)
{
var wouldBeDamage = damageable.ComputeDamage(new DamageRecord(this, RDamage));
if (wouldBeDamage.Damage.DamageDealt < healthable.CurrentHealth)
enemyTargetState = PlayerUi.TargetState.TargetInRange;
}
}
else enemyTargetState = PlayerUi.TargetState.TargetTooFar;
PlayerUi.SetEnemyTargetProperties(new PlayerUi.TargetProperties(enemyTargetState, positionOnScreen)); PlayerUi.SetEnemyTargetProperties(new PlayerUi.TargetProperties(enemyTargetState, positionOnScreen));
} }
///////////////////////////
// Hit Management ///////
///////////////////////////
public DamageRecord TakeDamage(DamageRecord damageRecord) public DamageRecord TakeDamage(DamageRecord damageRecord)
{ {
if (_isInvincible) if (_isInvincible)
@@ -1868,11 +1908,71 @@ public partial class PlayerController : CharacterBody3D,
return finalDamage; return finalDamage;
} }
public DamageRecord ComputeDamage(DamageRecord damageRecord)
{
return CDamageable.ComputeDamage(damageRecord);
}
public void OnHitInvincibility() public void OnHitInvincibility()
{ {
_isInvincible = true; _isInvincible = true;
_invincibilityTimer.Start(); _invincibilityTimer.Start();
} }
public void OnStandardAttackStarted()
{
_attackCooldown.Start();
HeadSystem.OnHit();
_audioStream!.SwitchToClipByName("attacks");
}
public void OnDashAttackStarted()
{
_audioStream!.SwitchToClipByName("attacks");
_isInvincible = true;
var actualDashLocation = _targetLocation + Vector3.Down*HeadSystem.Position.Y;
var travel = actualDashLocation - GlobalPosition;
_preDashVelocity = Velocity;
_dashDirection = travel.Normalized();
var dashTween = CreatePositionTween(actualDashLocation, AimedDashTime);
dashTween.Finished += OnDashAttackEnded;
}
public void OnDashAttackEnded()
{
if (_targetObject is IDamageable damageable)
{
_hitEnemies.Add(damageable);
TriggerDamage();
}
if (_targetObject is IStunnable stunnable)
{
stunnable.Stun();
}
var shouldKnockback = false;
if (_targetObject is IHealthable healthable)
{
if (healthable.CurrentHealth > 0) shouldKnockback = true;
}
if (shouldKnockback)
{
Velocity = -_dashDirection*RKnockback.Modifier;
}
else
{
var locationOtherSide = _targetLocation + (_targetLocation - _targetHitLocation);
GlobalPosition = locationOtherSide;
var postDashVelocity = _preDashVelocity.Length() > PostDashSpeed ? _preDashVelocity.Length() : PostDashSpeed;
Velocity = _dashDirection * postDashVelocity;
}
_isInvincible = false;
_playerState.SendEvent("attack_finished");
}
public void OnInputHitPressed() public void OnInputHitPressed()
{ {
@@ -1881,24 +1981,15 @@ public partial class PlayerController : CharacterBody3D,
ThrowWeapon(); ThrowWeapon();
} }
if (!WeaponSystem.InHandState.Active) return; var attackToDo = _isEnemyInDashAttackRange ? "dash_attack" : "standard_attack";
if (!_canAttack) return; _playerState.SendEvent(attackToDo);
_canAttack = false;
_attackCooldown.Start();
PerformHit();
} }
public void ResetAttackCooldown() public void ResetAttackCooldown()
{ {
_canAttack = true; _playerState.SendEvent("attack_finished");
} }
public void PerformHit()
{
HeadSystem.OnHit();
_audioStream!.SwitchToClipByName("attacks");
}
public void OnHitboxActivated() public void OnHitboxActivated()
{ {
@@ -1942,6 +2033,7 @@ public partial class PlayerController : CharacterBody3D,
} }
public void ReduceHealth(IDamageable source, DamageRecord damageRecord) public void ReduceHealth(IDamageable source, DamageRecord damageRecord)
{ {
GD.Print("That's NOT fine");
CHealth.ReduceHealth(source, damageRecord); CHealth.ReduceHealth(source, damageRecord);
HealthChanged?.Invoke(this, CHealth.CurrentHealth); HealthChanged?.Invoke(this, CHealth.CurrentHealth);
} }
@@ -1952,7 +2044,8 @@ public partial class PlayerController : CharacterBody3D,
public Vector3 ComputeKnockback() public Vector3 ComputeKnockback()
{ {
return CKnockback.ComputeKnockback(); var kb = CKnockback.ComputeKnockback();
return kb;
} }
public void Kill(IHealthable source) public void Kill(IHealthable source)

View File

@@ -159,6 +159,7 @@ locale/translations=PackedStringArray("res://addons/maaacks_game_template/base/t
3d_physics/layer_3="3" 3d_physics/layer_3="3"
3d_physics/layer_4="4" 3d_physics/layer_4="4"
3d_physics/layer_5="enemies" 3d_physics/layer_5="enemies"
3d_physics/layer_6="InteractiveGeo"
3d_physics/layer_9="terrain" 3d_physics/layer_9="terrain"
3d_physics/layer_17="weapon" 3d_physics/layer_17="weapon"

View File

@@ -0,0 +1,31 @@
using Godot;
using System;
using Movementtests.interfaces;
[GlobalClass]
public partial class FixedDashthroughTarget : AnimatableBody3D, ITargetable, IStunnable
{
public Vector3 GetTargetGlobalPosition()
{
return GlobalPosition;
}
private uint _defaultCollisionMask;
public override void _Ready()
{
_defaultCollisionMask = CollisionMask;
}
public bool IsStunned { get; set; }
public float StunDuration { get; set; } = 0.1f;
public void Stun()
{
_defaultCollisionMask = 0;
GetTree().CreateTimer(StunDuration).Timeout += Unstun;
}
public void Unstun()
{
_defaultCollisionMask = CollisionMask;
}
}

View File

@@ -0,0 +1 @@
uid://c10qfkvmrm6uq

View File

@@ -0,0 +1,30 @@
[gd_scene load_steps=5 format=3 uid="uid://qup00a7x2sji"]
[ext_resource type="Script" uid="uid://c10qfkvmrm6uq" path="res://scenes/FixedDashTarget/FixedDashthroughTarget.cs" id="1_r0j7a"]
[sub_resource type="SphereShape3D" id="SphereShape3D_nkm8n"]
radius = 1.0
[sub_resource type="SphereMesh" id="SphereMesh_r0j7a"]
radius = 1.0
height = 2.0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_kgb3i"]
albedo_color = Color(5.1018596e-06, 0.6818665, 0.7627612, 1)
metallic = 0.8
metallic_specular = 0.6
roughness = 0.1
emission_enabled = true
emission = Color(0, 0.68968636, 0.7473501, 1)
[node name="FixedDashthroughTarget" type="AnimatableBody3D"]
collision_layer = 288
collision_mask = 0
script = ExtResource("1_r0j7a")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("SphereShape3D_nkm8n")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("SphereMesh_r0j7a")
surface_material_override/0 = SubResource("StandardMaterial3D_kgb3i")

View File

@@ -11,7 +11,8 @@ public partial class Enemy : CharacterBody3D,
IMoveable, IMoveable,
ISpawnable, ISpawnable,
IKnockbackable, IKnockbackable,
ITargetable ITargetable,
IStunnable
{ {
// Signals and events // Signals and events
public event Action<IDamageable, DamageRecord> DamageTaken; public event Action<IDamageable, DamageRecord> DamageTaken;
@@ -44,10 +45,15 @@ public partial class Enemy : CharacterBody3D,
public IMoveable CMovement { get; set; } public IMoveable CMovement { get; set; }
// Public stuff // Public stuff
public float CurrentHealth { get; set; } public float CurrentHealth
{
get => CHealth.CurrentHealth;
set => CHealth.CurrentHealth = value;
}
// Private stuff // Private stuff
private Area3D _damageBox; private Area3D _damageBox;
private Node3D _target;
public override void _Ready() public override void _Ready()
{ {
@@ -58,6 +64,7 @@ public partial class Enemy : CharacterBody3D,
public void Initialize() public void Initialize()
{ {
_damageBox = GetNode<Area3D>("DamageBox"); _damageBox = GetNode<Area3D>("DamageBox");
_target = GetNode<Node3D>("CTarget");
CDamageable = GetNode<Node>("CDamageable") as IDamageable; CDamageable = GetNode<Node>("CDamageable") as IDamageable;
CMovement = GetNode<Node>("CMovement") as IMoveable; CMovement = GetNode<Node>("CMovement") as IMoveable;
@@ -106,6 +113,8 @@ public partial class Enemy : CharacterBody3D,
public void ProcessGameplay(double delta) public void ProcessGameplay(double delta)
{ {
if (IsStunned) return;
var bodies = _damageBox.GetOverlappingBodies(); var bodies = _damageBox.GetOverlappingBodies();
foreach (var body in bodies) foreach (var body in bodies)
{ {
@@ -130,6 +139,14 @@ public partial class Enemy : CharacterBody3D,
return finalDamage; return finalDamage;
} }
public DamageRecord ComputeDamage(DamageRecord damageRecord)
{
if (CDamageable is null)
return damageRecord with { Damage = new RDamage(0, damageRecord.Damage.DamageType) };
return CDamageable.ComputeDamage(damageRecord);
}
public void ReduceHealth(IDamageable source, DamageRecord damageRecord) public void ReduceHealth(IDamageable source, DamageRecord damageRecord)
{ {
if (CHealth is null) return; if (CHealth is null) return;
@@ -160,8 +177,22 @@ public partial class Enemy : CharacterBody3D,
public Vector3 GetTargetGlobalPosition() public Vector3 GetTargetGlobalPosition()
{ {
var target = GetNode<Node3D>("CTarget"); if (_target is null) return GlobalPosition;
if (target is null) return GlobalPosition; return _target.GlobalPosition;
return target.GlobalPosition; }
// Stun management
public bool IsStunned { get; set; } = false;
[Export(PropertyHint.Range, "0.1, 2, 0.1, or_greater")]
public float StunDuration { get; set; } = 1f;
public void Stun()
{
IsStunned = true;
GetTree().CreateTimer(StunDuration).Timeout += Unstun;
}
public void Unstun()
{
IsStunned = false;
} }
} }

View File

@@ -42,19 +42,15 @@ albedo_color = Color(0.06469653, 0.06469653, 0.06469653, 1)
[sub_resource type="BoxShape3D" id="BoxShape3D_4yfjf"] [sub_resource type="BoxShape3D" id="BoxShape3D_4yfjf"]
[node name="FlyingEnemy" type="CharacterBody3D" node_paths=PackedStringArray("CHealth", "CDamage", "CKnockback", "CMovement")] [node name="FlyingEnemy" type="CharacterBody3D"]
collision_layer = 16 collision_layer = 16
collision_mask = 273 collision_mask = 273
motion_mode = 1 motion_mode = 1
script = ExtResource("1_q8l7o") script = ExtResource("1_q8l7o")
CHealth = NodePath("CHealth")
RHealth = ExtResource("2_ma2bq") RHealth = ExtResource("2_ma2bq")
DeathEffects = Array[Object]([]) DeathEffects = Array[Object]([])
CDamage = NodePath("CDamageable")
RDamage = ExtResource("2_on7rt") RDamage = ExtResource("2_on7rt")
CKnockback = NodePath("CKnockback")
RKnockback = ExtResource("11_mpa2u") RKnockback = ExtResource("11_mpa2u")
CMovement = NodePath("CMovement")
RMovement = ExtResource("4_dejyg") RMovement = ExtResource("4_dejyg")
[node name="CHealth" type="Node" parent="."] [node name="CHealth" type="Node" parent="."]
@@ -74,6 +70,8 @@ TerrainCollision = 256
[node name="CKnockback" parent="." instance=ExtResource("10_dejyg")] [node name="CKnockback" parent="." instance=ExtResource("10_dejyg")]
RKnockback = ExtResource("11_mpa2u") RKnockback = ExtResource("11_mpa2u")
[node name="CTarget" type="Marker3D" parent="."]
[node name="CollisionShape3D" type="CollisionShape3D" parent="."] [node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("SphereShape3D_b46rq") shape = SubResource("SphereShape3D_b46rq")

View File

@@ -14,7 +14,7 @@
[sub_resource type="Resource" id="Resource_qj0ob"] [sub_resource type="Resource" id="Resource_qj0ob"]
script = ExtResource("2_r3cnf") script = ExtResource("2_r3cnf")
Modifier = 3.0 Modifier = 1.0
metadata/_custom_type_script = "uid://b6y3ugfydvch0" metadata/_custom_type_script = "uid://b6y3ugfydvch0"
[sub_resource type="Resource" id="Resource_6d4gl"] [sub_resource type="Resource" id="Resource_6d4gl"]

View File

@@ -4,4 +4,5 @@
[resource] [resource]
script = ExtResource("1_h6jgd") script = ExtResource("1_h6jgd")
StartingHealth = 10.0
metadata/_custom_type_script = "uid://baiapod3csndf" metadata/_custom_type_script = "uid://baiapod3csndf"