added fixed dash targets and can dash towards enemies to hit them, get a knockback or dash through if killed
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@@ -42,19 +42,15 @@ albedo_color = Color(0.06469653, 0.06469653, 0.06469653, 1)
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[sub_resource type="BoxShape3D" id="BoxShape3D_4yfjf"]
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[node name="FlyingEnemy" type="CharacterBody3D" node_paths=PackedStringArray("CHealth", "CDamage", "CKnockback", "CMovement")]
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[node name="FlyingEnemy" type="CharacterBody3D"]
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collision_layer = 16
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collision_mask = 273
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motion_mode = 1
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script = ExtResource("1_q8l7o")
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CHealth = NodePath("CHealth")
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RHealth = ExtResource("2_ma2bq")
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DeathEffects = Array[Object]([])
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CDamage = NodePath("CDamageable")
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RDamage = ExtResource("2_on7rt")
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CKnockback = NodePath("CKnockback")
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RKnockback = ExtResource("11_mpa2u")
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CMovement = NodePath("CMovement")
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RMovement = ExtResource("4_dejyg")
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[node name="CHealth" type="Node" parent="."]
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@@ -74,6 +70,8 @@ TerrainCollision = 256
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[node name="CKnockback" parent="." instance=ExtResource("10_dejyg")]
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RKnockback = ExtResource("11_mpa2u")
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[node name="CTarget" type="Marker3D" parent="."]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("SphereShape3D_b46rq")
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