added fixed dash targets and can dash towards enemies to hit them, get a knockback or dash through if killed
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This commit is contained in:
2026-01-21 16:46:20 +01:00
parent fb78add739
commit db49703326
19 changed files with 370 additions and 60 deletions

View File

@@ -42,19 +42,15 @@ albedo_color = Color(0.06469653, 0.06469653, 0.06469653, 1)
[sub_resource type="BoxShape3D" id="BoxShape3D_4yfjf"]
[node name="FlyingEnemy" type="CharacterBody3D" node_paths=PackedStringArray("CHealth", "CDamage", "CKnockback", "CMovement")]
[node name="FlyingEnemy" type="CharacterBody3D"]
collision_layer = 16
collision_mask = 273
motion_mode = 1
script = ExtResource("1_q8l7o")
CHealth = NodePath("CHealth")
RHealth = ExtResource("2_ma2bq")
DeathEffects = Array[Object]([])
CDamage = NodePath("CDamageable")
RDamage = ExtResource("2_on7rt")
CKnockback = NodePath("CKnockback")
RKnockback = ExtResource("11_mpa2u")
CMovement = NodePath("CMovement")
RMovement = ExtResource("4_dejyg")
[node name="CHealth" type="Node" parent="."]
@@ -74,6 +70,8 @@ TerrainCollision = 256
[node name="CKnockback" parent="." instance=ExtResource("10_dejyg")]
RKnockback = ExtResource("11_mpa2u")
[node name="CTarget" type="Marker3D" parent="."]
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("SphereShape3D_b46rq")