added fixed dash targets and can dash towards enemies to hit them, get a knockback or dash through if killed
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12
interfaces/IStunnable.cs
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12
interfaces/IStunnable.cs
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using Godot;
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namespace Movementtests.interfaces;
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public interface IStunnable
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{
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bool IsStunned { get; set; }
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[Export] float StunDuration { get; set; }
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void Stun();
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void Unstun();
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}
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