added fixed dash targets and can dash towards enemies to hit them, get a knockback or dash through if killed
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@@ -9,4 +9,5 @@ public interface IDamageable
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{
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event Action<IDamageable, DamageRecord> DamageTaken;
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DamageRecord TakeDamage(DamageRecord damageRecord);
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DamageRecord ComputeDamage(DamageRecord damageRecord);
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}
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