added fixed dash targets and can dash towards enemies to hit them, get a knockback or dash through if killed
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This commit is contained in:
2026-01-21 16:46:20 +01:00
parent fb78add739
commit db49703326
19 changed files with 370 additions and 60 deletions

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@@ -9,4 +9,5 @@ public interface IDamageable
{
event Action<IDamageable, DamageRecord> DamageTaken;
DamageRecord TakeDamage(DamageRecord damageRecord);
DamageRecord ComputeDamage(DamageRecord damageRecord);
}

12
interfaces/IStunnable.cs Normal file
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@@ -0,0 +1,12 @@
using Godot;
namespace Movementtests.interfaces;
public interface IStunnable
{
bool IsStunned { get; set; }
[Export] float StunDuration { get; set; }
void Stun();
void Unstun();
}

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@@ -0,0 +1 @@
uid://cr8ify1hgetw6