gd: simple mantle

This commit is contained in:
2025-05-23 12:20:07 +02:00
parent 29d196acdf
commit db20eaac85
3 changed files with 36 additions and 28 deletions

View File

@ -10,4 +10,7 @@
<ItemGroup>
<Folder Include="addons\" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="RustyOptions" Version="0.10.1" />
</ItemGroup>
</Project>

View File

@ -1,4 +1,5 @@
using Godot;
using RustyOptions;
namespace PolarBears.PlayerControllerAddon;
@ -22,7 +23,7 @@ public partial class MantleSystem: Node3D
_mantleCast3D = mantleCast3D;
}
public Vector3 CheckWallInFront()
public Result<Vector3, string> CheckWallInFront()
{
_wallInFrontCast3D.SetRotation(new Vector3(
_wallInFrontCast3D.Rotation.X,
@ -31,21 +32,17 @@ public partial class MantleSystem: Node3D
if (!_wallInFrontCast3D.IsColliding())
{
return Vector3.Zero;
return Result.Err<Vector3, string>("No collision found");
}
Vector3 collisionPoint = _wallInFrontCast3D.GetCollisionPoint(0);
Vector3 horizontalEndLocation = collisionPoint - _wallInFrontCast3D.GetCollisionNormal(0) * MantleEndLocationDistanceFromWall;
Vector3 shapeCastStartLocation = horizontalEndLocation + Vector3.Up * MantleHeightCastStart;
var collisionPoint = _wallInFrontCast3D.GetCollisionPoint(0);
var horizontalEndLocation = collisionPoint - _wallInFrontCast3D.GetCollisionNormal(0) * MantleEndLocationDistanceFromWall;
var shapeCastStartLocation = horizontalEndLocation + Vector3.Up * MantleHeightCastStart;
_mantleCast3D.SetGlobalPosition(shapeCastStartLocation);
Vector3 targetLocation = Vector3.Down * MantleHeightCastStart + Vector3.Up * MaxStepHeight;
var targetLocation = Vector3.Down * MantleHeightCastStart + Vector3.Up * MaxStepHeight;
_mantleCast3D.SetTargetPosition(targetLocation);
if (!_mantleCast3D.IsColliding())
{
return Vector3.Zero;
}
return _mantleCast3D.GetCollisionPoint(0);
return _mantleCast3D.IsColliding() ? Result.Ok(_mantleCast3D.GetCollisionPoint(0)) : Result.Err<Vector3, string>("No collision found");
}
}

View File

@ -123,8 +123,7 @@ public partial class PlayerController : CharacterBody3D
public override void _PhysicsProcess(double delta)
{
MantleSystem.CheckWallInFront();
var mantleLocationResult = MantleSystem.CheckWallInFront();
if (isOnFloorCustom())
{
_lastFrameWasOnFloor = Engine.GetPhysicsFrames();
@ -145,16 +144,23 @@ public partial class PlayerController : CharacterBody3D
bool isPlayerDead = HealthSystem.IsDead();
// Handle Jumping
if (Input.IsActionJustPressed("jump") && isOnFloorCustom()
&& !doesCapsuleHaveCrouchingHeight && !isPlayerDead)
if (Input.IsActionJustPressed("jump")
&& !doesCapsuleHaveCrouchingHeight
&& !isPlayerDead)
{
if (mantleLocationResult.IsOk(out var mantleLocation))
{
Position = mantleLocation;
}
else if (isOnFloorCustom())
{
Velocity = new Vector3(
x: Velocity.X,
y: Gravity.CalculateJumpForce() * (float)delta,
z: Velocity.Z);
}
else if (Input.IsActionJustPressed("jump") && !isOnFloorCustom()
&& !doesCapsuleHaveCrouchingHeight && !isPlayerDead && _canDoubleJump)
else if (!isOnFloorCustom()
&& _canDoubleJump)
{
_canDoubleJump = false;
Velocity = new Vector3(
@ -162,6 +168,8 @@ public partial class PlayerController : CharacterBody3D
y: Gravity.CalculateJumpForce() * (float)delta * DoubleJumpSpeedFactor,
z: Velocity.Z);
}
}
bool isHeadTouchingCeiling = IsHeadTouchingCeiling();
bool doesCapsuleHaveDefaultHeight = CapsuleCollider.IsDefaultHeight();