ld: inside of guard barracks top floor
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@ -3,17 +3,16 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://hf6y7ws45y8p"
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path.s3tc="res://.godot/imported/greybox.png-ff2e1ff515631e83618eb1350d29d6ec.s3tc.ctex"
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path.etc2="res://.godot/imported/greybox.png-ff2e1ff515631e83618eb1350d29d6ec.etc2.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc", "etc2_astc"],
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"imported_formats": ["etc2_astc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://assets/greybox/greybox.png"
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dest_files=["res://.godot/imported/greybox.png-ff2e1ff515631e83618eb1350d29d6ec.s3tc.ctex", "res://.godot/imported/greybox.png-ff2e1ff515631e83618eb1350d29d6ec.etc2.ctex"]
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dest_files=["res://.godot/imported/greybox.png-ff2e1ff515631e83618eb1350d29d6ec.etc2.ctex"]
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[params]
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7
assets/greybox/human_scale.tscn
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7
assets/greybox/human_scale.tscn
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@ -0,0 +1,7 @@
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[gd_scene load_steps=2 format=3 uid="uid://bfriujv0l1yjy"]
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_3j616"]
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height = 1.8
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[node name="MeshInstance3D" type="MeshInstance3D"]
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mesh = SubResource("CapsuleMesh_3j616")
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