everything should work fine now
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Create tag and build when new code gets to main / BumpTag (push) Successful in 26s
Create tag and build when new code gets to main / Test (push) Successful in 8m7s
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This commit is contained in:
2026-01-26 09:26:54 +01:00
parent 148aea9bb4
commit d79ca44972
2 changed files with 76 additions and 79 deletions

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@@ -37,7 +37,7 @@ jobs:
git config -f $AUTH_FILE http.${{ gitea.server_url }}/${{ gitea.repository }}.git/info/lfs/objects/batch.extraheader "$AUTH" git config -f $AUTH_FILE http.${{ gitea.server_url }}/${{ gitea.repository }}.git/info/lfs/objects/batch.extraheader "$AUTH"
git lfs pull git lfs pull
- name: Launch Godot - name: Run tests
uses: godot-gdunit-labs/gdUnit4-action@v1 uses: godot-gdunit-labs/gdUnit4-action@v1
with: with:
godot-version: '4.5.1' godot-version: '4.5.1'
@@ -50,9 +50,6 @@ jobs:
timeout: 1 timeout: 1
publish-report: false publish-report: false
upload-report: false upload-report: false
- name: Test action
run: echo ${{ github.workspace }}
- name: Upload test report - name: Upload test report
uses: actions/upload-artifact@v3-node20 uses: actions/upload-artifact@v3-node20

View File

@@ -13,76 +13,76 @@ env:
ITCHIO_GAMEID: MovementTests ITCHIO_GAMEID: MovementTests
jobs: jobs:
# BumpTag: BumpTag:
# runs-on: ubuntu-latest runs-on: ubuntu-latest
# outputs: outputs:
# tag_name: ${{ steps.bump-tag.outputs.new_tag }} tag_name: ${{ steps.bump-tag.outputs.new_tag }}
# steps: steps:
# - name: Check out repository code - name: Check out repository code
# uses: actions/checkout@v4 uses: actions/checkout@v4
# with: with:
# lfs: false lfs: false
# - name: Remove buggy pre-push hook - name: Remove buggy pre-push hook
# run: | run: |
# rm -f .git/hooks/pre-push rm -f .git/hooks/pre-push
# - name: Bump version and push tag - name: Bump version and push tag
# id: bump-tag id: bump-tag
# uses: anothrNick/github-tag-action@v1 uses: anothrNick/github-tag-action@v1
# env: env:
# GITHUB_TOKEN: ${{ secrets.TOKEN }} GITHUB_TOKEN: ${{ secrets.TOKEN }}
# GIT_API_TAGGING: false GIT_API_TAGGING: false
# WITH_V: true WITH_V: true
# PRERELEASE: false PRERELEASE: false
# INITIAL_VERSION: 0.1.0 INITIAL_VERSION: 0.1.0
# DEFAULT_BUMP: patch DEFAULT_BUMP: patch
# Test: Test:
# runs-on: ubuntu-latest runs-on: ubuntu-latest
# steps: steps:
# - name: Install node, xvfb and curl - name: Install node, xvfb and curl
# run: | run: |
# apt update && apt -y install curl nodejs xvfb apt update && apt -y install curl nodejs xvfb
#
# - name: Checkout - name: Checkout
# uses: actions/checkout@v6 uses: actions/checkout@v6
# with: with:
# lfs: false lfs: false
# persist-credentials: true persist-credentials: true
#
# - name: Checkout LFS - name: Checkout LFS
# run: | run: |
# git lfs install --local git lfs install --local
# AUTH=$(git config http.${{ gitea.server_url }}/.extraheader) AUTH=$(git config http.${{ gitea.server_url }}/.extraheader)
# AUTH_FILE=$(git config includeif.gitdir:/workspace/${{ gitea.repository }}/.git.path) AUTH_FILE=$(git config includeif.gitdir:/workspace/${{ gitea.repository }}/.git.path)
# git config -f $AUTH_FILE --unset http.${{ gitea.server_url }}/.extraheader git config -f $AUTH_FILE --unset http.${{ gitea.server_url }}/.extraheader
# git config -f $AUTH_FILE http.${{ gitea.server_url }}/${{ gitea.repository }}.git/info/lfs/objects/batch.extraheader "$AUTH" git config -f $AUTH_FILE http.${{ gitea.server_url }}/${{ gitea.repository }}.git/info/lfs/objects/batch.extraheader "$AUTH"
# git lfs pull git lfs pull
#
# - name: Launch Godot - name: Run tests
# uses: godot-gdunit-labs/gdUnit4-action@v1 uses: godot-gdunit-labs/gdUnit4-action@v1
# with: with:
# godot-version: '4.5.1' godot-version: '4.5.1'
# godot-net: true godot-net: true
# godot-force-mono: true godot-force-mono: true
# dotnet-version: 'net9.0' dotnet-version: 'net9.0'
# version: 'v6.0.3' version: 'v6.0.3'
# paths: | paths: |
# res://tests/ res://tests/
# timeout: 1 timeout: 1
# publish-report: false publish-report: false
# upload-report: false upload-report: false
#
# - name: Upload test report - name: Upload test report
# uses: actions/upload-artifact@v3-node20 uses: actions/upload-artifact@v3-node20
# with: with:
# name: Test Report name: Test Report
# path: ${{ github.workspace }}/reports/test-result.html path: ${{ github.workspace }}/reports/test-result.html
Export: Export:
runs-on: ubuntu-latest runs-on: ubuntu-latest
# needs: needs:
# - BumpTag - BumpTag
# - Test # Wait for tests to finish - Test # Wait for tests to finish
container: container:
image: barichello/godot-ci:mono-4.5 image: barichello/godot-ci:mono-4.5
@@ -119,12 +119,12 @@ jobs:
mkdir -v -p build/windows mkdir -v -p build/windows
godot --headless --verbose --build-solutions --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe godot --headless --verbose --build-solutions --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
zip -r Windows.zip build/windows zip -r Windows.zip build/windows
# - name: Upload to Itch - name: Upload to Itch
# uses: KikimoraGames/itch-publish@v0.0.3 uses: KikimoraGames/itch-publish@v0.0.3
# with: with:
# butlerApiKey: ${{ secrets.BUTLER_TOKEN }} butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
# itchUsername: ${{ env.ITCHIO_USERNAME }} itchUsername: ${{ env.ITCHIO_USERNAME }}
# itchGameId: ${{ env.ITCHIO_GAMEID }} itchGameId: ${{ env.ITCHIO_GAMEID }}
# buildNumber: ${{ needs.BumpTag.outputs.tag_name }} buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
# gameData: Windows.zip gameData: Windows.zip
# buildChannel: windows buildChannel: windows