ported to Godot 5 and fixed collisions on tooling script
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@@ -15,9 +15,11 @@ dest_files=["res://.godot/imported/city.blend-135341795722816c412126e50c6067d4.s
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nodes/root_type=""
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nodes/root_name=""
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nodes/root_script=null
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_name_suffixes=true
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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@@ -32,6 +34,9 @@ animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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materials/extract=0
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materials/extract_format=0
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materials/extract_path=""
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_subresources={}
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blender/nodes/visible=0
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blender/nodes/active_collection_only=false
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@@ -51,3 +56,4 @@ blender/materials/export_materials=1
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blender/animation/limit_playback=true
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blender/animation/always_sample=true
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blender/animation/group_tracks=true
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gltf/naming_version=2
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