ported to Godot 5 and fixed collisions on tooling script
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This commit is contained in:
2025-09-16 09:40:20 +02:00
parent 63ea62ff74
commit d15542e4ed
9 changed files with 43 additions and 132 deletions

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@@ -15,9 +15,11 @@ dest_files=["res://.godot/imported/city.blend-135341795722816c412126e50c6067d4.s
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
@@ -32,6 +34,9 @@ animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={}
blender/nodes/visible=0
blender/nodes/active_collection_only=false
@@ -51,3 +56,4 @@ blender/materials/export_materials=1
blender/animation/limit_playback=true
blender/animation/always_sample=true
blender/animation/group_tracks=true
gltf/naming_version=2

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