this is so easy to develop there must be a catch
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=65 format=3 uid="uid://bei4nhkf8lwdo"]
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[gd_scene load_steps=66 format=3 uid="uid://bei4nhkf8lwdo"]
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[ext_resource type="Script" uid="uid://bbbrf5ckydfna" path="res://player_controller/Scripts/PlayerController.cs" id="1_poq2x"]
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[ext_resource type="PackedScene" uid="uid://cf3rrgr1imvv4" path="res://scenes/path/path.tscn" id="2_6lejt"]
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@@ -99,6 +99,9 @@ height = 3.5
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[sub_resource type="SphereShape3D" id="SphereShape3D_nob5r"]
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radius = 0.4
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[sub_resource type="SphereShape3D" id="SphereShape3D_ue7xq"]
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radius = 1.5
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[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_2q0ik"]
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blend_mode = 1
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@@ -355,6 +358,16 @@ collision_mask = 256
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target_position = Vector3(0, -2, 0)
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collision_mask = 256
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[node name="SlidingEnemyDetector" type="Area3D" parent="."]
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collision_layer = 0
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collision_mask = 16
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monitoring = false
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monitorable = false
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[node name="CollisionShape3D" type="CollisionShape3D" parent="SlidingEnemyDetector"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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shape = SubResource("SphereShape3D_ue7xq")
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[node name="InvincibilityTime" type="Timer" parent="."]
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one_shot = true
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