gd: weapon throws orients and throws itself correctly

This commit is contained in:
2025-06-07 09:11:51 +02:00
parent c2a8b939e8
commit cebf7a1f0b
7 changed files with 55 additions and 24 deletions

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@ -13,14 +13,14 @@ bottom_radius = 0.05
height = 1.0
[node name="Weapon" type="RigidBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
script = ExtResource("1_csqwk")
[node name="TweenQueueSystem" parent="." instance=ExtResource("2_x1nha")]
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
shape = SubResource("CylinderShape3D_avini")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
mesh = SubResource("CylinderMesh_x1nha")