gd: weapon throws orients and throws itself correctly
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@ -13,14 +13,14 @@ bottom_radius = 0.05
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height = 1.0
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[node name="Weapon" type="RigidBody3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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script = ExtResource("1_csqwk")
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[node name="TweenQueueSystem" parent="." instance=ExtResource("2_x1nha")]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
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shape = SubResource("CylinderShape3D_avini")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
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mesh = SubResource("CylinderMesh_x1nha")
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