gd: weapon throws orients and throws itself correctly
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@ -4,6 +4,7 @@
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[ext_resource type="PackedScene" uid="uid://wq1okogkhc5l" path="res://systems/mantle/mantle_system.tscn" id="2_pff7b"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_qu4wy"]
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radius = 0.1
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[sub_resource type="SphereMesh" id="SphereMesh_qu4wy"]
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@ -15,7 +16,7 @@ script = ExtResource("1_hwig2")
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[node name="DashCast3D" type="ShapeCast3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.68, 0)
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shape = SubResource("SphereShape3D_qu4wy")
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target_position = Vector3(0, 0, -20)
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target_position = Vector3(0, 0, -12)
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max_results = 1
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collision_mask = 2
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debug_shape_custom_color = Color(0.911631, 0.11884, 0.656218, 1)
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