gd: weapon throws orients and throws itself correctly

This commit is contained in:
2025-06-07 09:11:51 +02:00
parent c2a8b939e8
commit cebf7a1f0b
7 changed files with 55 additions and 24 deletions

View File

@ -75,7 +75,9 @@ public partial class DashSystem: Node3D
shouldMantle = mantleResult.IsSome(out mantleLocation);
}
var targetColor = shouldMantle ? new Color(0.2f, 0.2f, 1f) : new Color(1f, 1f, 1f);
var targetColor = hasHit ? new Color(1f, 0.2f, 0.2f) : new Color(1f, 1f, 1f);
targetColor = shouldMantle ? new Color(0.2f, 0.2f, 1f) : targetColor;
var targetMaterial = (StandardMaterial3D) _dashTarget.GetSurfaceOverrideMaterial(0);
targetMaterial.SetAlbedo(targetColor);
_dashTarget.SetVisible(true);
@ -106,4 +108,14 @@ public partial class DashSystem: Node3D
_tweenQueueSystem.QueueTween(DashResolve.MantleLocation, 0.2f);
}
}
public void DashToThrownWeapon()
{
}
public void DashToPlantedWeapon()
{
}
}