gd: weapon throws orients and throws itself correctly

This commit is contained in:
2025-06-07 09:11:51 +02:00
parent c2a8b939e8
commit cebf7a1f0b
7 changed files with 55 additions and 24 deletions

View File

@ -75,7 +75,9 @@ public partial class DashSystem: Node3D
shouldMantle = mantleResult.IsSome(out mantleLocation);
}
var targetColor = shouldMantle ? new Color(0.2f, 0.2f, 1f) : new Color(1f, 1f, 1f);
var targetColor = hasHit ? new Color(1f, 0.2f, 0.2f) : new Color(1f, 1f, 1f);
targetColor = shouldMantle ? new Color(0.2f, 0.2f, 1f) : targetColor;
var targetMaterial = (StandardMaterial3D) _dashTarget.GetSurfaceOverrideMaterial(0);
targetMaterial.SetAlbedo(targetColor);
_dashTarget.SetVisible(true);
@ -106,4 +108,14 @@ public partial class DashSystem: Node3D
_tweenQueueSystem.QueueTween(DashResolve.MantleLocation, 0.2f);
}
}
public void DashToThrownWeapon()
{
}
public void DashToPlantedWeapon()
{
}
}

View File

@ -4,6 +4,7 @@
[ext_resource type="PackedScene" uid="uid://wq1okogkhc5l" path="res://systems/mantle/mantle_system.tscn" id="2_pff7b"]
[sub_resource type="SphereShape3D" id="SphereShape3D_qu4wy"]
radius = 0.1
[sub_resource type="SphereMesh" id="SphereMesh_qu4wy"]
@ -15,7 +16,7 @@ script = ExtResource("1_hwig2")
[node name="DashCast3D" type="ShapeCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.68, 0)
shape = SubResource("SphereShape3D_qu4wy")
target_position = Vector3(0, 0, -20)
target_position = Vector3(0, 0, -12)
max_results = 1
collision_mask = 2
debug_shape_custom_color = Color(0.911631, 0.11884, 0.656218, 1)