gd: weapon throws orients and throws itself correctly
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@ -75,7 +75,9 @@ public partial class DashSystem: Node3D
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shouldMantle = mantleResult.IsSome(out mantleLocation);
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}
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var targetColor = shouldMantle ? new Color(0.2f, 0.2f, 1f) : new Color(1f, 1f, 1f);
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var targetColor = hasHit ? new Color(1f, 0.2f, 0.2f) : new Color(1f, 1f, 1f);
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targetColor = shouldMantle ? new Color(0.2f, 0.2f, 1f) : targetColor;
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var targetMaterial = (StandardMaterial3D) _dashTarget.GetSurfaceOverrideMaterial(0);
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targetMaterial.SetAlbedo(targetColor);
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_dashTarget.SetVisible(true);
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@ -106,4 +108,14 @@ public partial class DashSystem: Node3D
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_tweenQueueSystem.QueueTween(DashResolve.MantleLocation, 0.2f);
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}
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}
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public void DashToThrownWeapon()
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{
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}
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public void DashToPlantedWeapon()
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{
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}
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}
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@ -4,6 +4,7 @@
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[ext_resource type="PackedScene" uid="uid://wq1okogkhc5l" path="res://systems/mantle/mantle_system.tscn" id="2_pff7b"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_qu4wy"]
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radius = 0.1
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[sub_resource type="SphereMesh" id="SphereMesh_qu4wy"]
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@ -15,7 +16,7 @@ script = ExtResource("1_hwig2")
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[node name="DashCast3D" type="ShapeCast3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.68, 0)
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shape = SubResource("SphereShape3D_qu4wy")
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target_position = Vector3(0, 0, -20)
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target_position = Vector3(0, 0, -12)
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max_results = 1
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collision_mask = 2
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debug_shape_custom_color = Color(0.911631, 0.11884, 0.656218, 1)
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