fixed indent issue
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This commit is contained in:
2026-04-24 19:07:20 +02:00
parent 54796252ce
commit ce48f3b9d7

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@@ -39,110 +39,110 @@ jobs:
INITIAL_VERSION: 0.1.0 INITIAL_VERSION: 0.1.0
DEFAULT_BUMP: patch DEFAULT_BUMP: patch
Test: Test:
runs-on: godot runs-on: godot
env: env:
RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
steps: steps:
- name: Checkout with LFS - name: Checkout with LFS
uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main
- name: Setup Godot - name: Setup Godot
id: setup-godot id: setup-godot
uses: https://git.game-dev.space/minimata/setup-godot.git@main uses: https://git.game-dev.space/minimata/setup-godot.git@main
with: with:
godot-version: ${GODOT_VERSION} godot-version: ${GODOT_VERSION}
dotnet-version: ${DOTNET_VERSION} dotnet-version: ${DOTNET_VERSION}
- name: 🔬 Verify Setup - name: 🔬 Verify Setup
run: | run: |
dotnet --version dotnet --version
${{ steps.setup-godot.outputs.godot_bin }} --version ${{ steps.setup-godot.outputs.godot_bin }} --version
- name: 🧑‍🔬 Generate .NET Bindings - name: 🧑‍🔬 Generate .NET Bindings
run: ${{ steps.setup-godot.outputs.godot_bin }} --headless --build-solutions --quit || exit 0 run: ${{ steps.setup-godot.outputs.godot_bin }} --headless --build-solutions --quit || exit 0
- name: Run C# Tests - name: Run C# Tests
env: env:
GODOT_BIN: ${{ steps.setup-godot.outputs.godot_bin }} GODOT_BIN: ${{ steps.setup-godot.outputs.godot_bin }}
shell: bash shell: bash
run: | run: |
dotnet test --no-build --settings .runsettings --results-directory ./reports --logger "console;verbosity=normal" --logger "trx;LogFileName=results.xml" -- GdUnit4.Parameters="--verbose --headless --import" dotnet test --no-build --settings .runsettings --results-directory ./reports --logger "console;verbosity=normal" --logger "trx;LogFileName=results.xml" -- GdUnit4.Parameters="--verbose --headless --import"
# - name: Run tests # - name: Run tests
# uses: godot-gdunit-labs/gdUnit4-action@v1 # uses: godot-gdunit-labs/gdUnit4-action@v1
# with: # with:
# godot-version: ${GODOT_VERSION} # godot-version: ${GODOT_VERSION}
# godot-net: true # godot-net: true
# godot-force-mono: true # godot-force-mono: true
# dotnet-version: ${DOTNET_VERSION} # dotnet-version: ${DOTNET_VERSION}
# paths: | # paths: |
# res://tests/ # res://tests/
# publish-report: false # publish-report: false
# upload-report: false # upload-report: false
# console-verbosity: 'normal' # console-verbosity: 'normal'
# arguments: "--verbose --headless --import" # arguments: "--verbose --headless --import"
- name: Upload test report - name: Upload test report
uses: actions/upload-artifact@v3-node20 uses: actions/upload-artifact@v3-node20
with: with:
name: Test Report name: Test Report
path: ${{ github.workspace }}/reports/test-result.html path: ${{ github.workspace }}/reports/test-result.html
OtherTest: OtherTest:
runs-on: godot runs-on: godot
env: env:
RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
steps: steps:
- name: Checkout with LFS - name: Checkout with LFS
uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main
- uses: actions/setup-dotnet@v5 - uses: actions/setup-dotnet@v5
name: 💽 Setup .NET SDK name: 💽 Setup .NET SDK
with: with:
dotnet-version: ${DOTNET_VERSION} dotnet-version: ${DOTNET_VERSION}
- name: 📦 Restore Dependencies - name: 📦 Restore Dependencies
run: | run: |
dotnet --version dotnet --version
dotnet restore dotnet restore
dotnet build dotnet build
dotnet list package dotnet list package
- uses: chickensoft-games/setup-godot@v2 - uses: chickensoft-games/setup-godot@v2
name: 🤖 Setup Godot name: 🤖 Setup Godot
with: with:
# Version must include major, minor, and patch, and be >= 4.0.0 # Version must include major, minor, and patch, and be >= 4.0.0
# Pre-release label is optional. # Pre-release label is optional.
version: ${GODOT_VERSION} version: ${GODOT_VERSION}
# Use .NET-enabled version of Godot (the default is also true). # Use .NET-enabled version of Godot (the default is also true).
use-dotnet: true use-dotnet: true
# Include the Godot Export Templates (the default is false). # Include the Godot Export Templates (the default is false).
include-templates: true include-templates: true
- name: 🔬 Verify Setup - name: 🔬 Verify Setup
run: | run: |
dotnet --version dotnet --version
godot --version godot --version
- name: 🧑‍🔬 Generate .NET Bindings - name: 🧑‍🔬 Generate .NET Bindings
run: godot --headless --build-solutions --quit || exit 0 run: godot --headless --build-solutions --quit || exit 0
- name: 🦺 Build Projects - name: 🦺 Build Projects
run: dotnet build --configuration Release run: dotnet build --configuration Release
- name: Run C# Tests - name: Run C# Tests
env: env:
GODOT_BIN: godot GODOT_BIN: godot
shell: bash shell: bash
run: | run: |
dotnet test --no-build --settings .runsettings --results-directory ./reports --logger "console;verbosity=normal" --logger "trx;LogFileName=results.xml" -- GdUnit4.Parameters="--verbose --headless --import" dotnet test --no-build --settings .runsettings --results-directory ./reports --logger "console;verbosity=normal" --logger "trx;LogFileName=results.xml" -- GdUnit4.Parameters="--verbose --headless --import"
- name: Upload test report - name: Upload test report
uses: actions/upload-artifact@v3-node20 uses: actions/upload-artifact@v3-node20
with: with:
name: Test Report name: Test Report
path: ${{ github.workspace }}/reports/test-result.html path: ${{ github.workspace }}/reports/test-result.html
Export: Export:
runs-on: godot runs-on: godot