made the initial inventory loadout into a resource to initialize the injected dependency with

This commit is contained in:
2026-04-26 17:38:25 +02:00
parent 319cbf722e
commit cd7a230615
11 changed files with 331 additions and 247 deletions

View File

@@ -33,54 +33,32 @@ namespace Movementtests.systems;
[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_sword.png")]
public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
{
#region Enums
public enum WeaponEvent
{
StartedFlying,
StoppedFlying,
FlyingTick
}
#endregion
#region Signals
[Signal]
public delegate void WeaponThrownEventHandler();
[Signal]
public delegate void WeaponRetrievedEventHandler();
[Export]
public ForgeTagContainer BaseTags { get; set; }
[Export] public ForgeAbilityData FlyingTickAbility { get; set; }
[Export]
public RDamage RDamage { get; set; }
[Export(PropertyHint.Range, "0,2,0.01,or_greater")]
public float ThrowForce { get; set; } = 1f;
[Export(PropertyHint.Range, "0,0.2,0.01,or_greater")]
public float StraightThrowDuration { get; set; } = 0.1f;
public EntityAttributes Attributes { get; set; } = null!;
public EntityTags Tags { get; set; } = null!;
public EffectsManager EffectsManager { get; set; } = null!;
public EntityAbilities Abilities { get; set; } = null!;
public EventManager Events { get; set; } = null!;
public Variables SharedVariables { get; }
private StateChart _weaponState = null!;
public StateChartState InHandState = null!;
public StateChartState FlyingState = null!;
public StateChartState PlantedState = null!;
private Transition _handToFlying = null!;
private Transition _flyingToHand = null!;
private Transition _plantedToHand = null!;
private Transition _plantedToFlying = null!;
private Transition _toPlanted = null!;
#endregion
private ShapeCast3D _dashCast3D = null!;
public Timer WeaponFlyingTick = null!;
private Transform3D _startTransform;
private Vector3 _startMeshRotation;
#region Forge
private Vector3 _throwDirection;
public Vector3 PlantLocation { get; set; }
public Vector3 PlantNormal { get; set; }
public Node? PlantObject { get; set; }
public MeshInstance3D WeaponLocationIndicator { get; set; } = null!;
public StandardMaterial3D WeaponLocationIndicatorMaterial { get; set; } = null!;
public MeshInstance3D WeaponMesh { get; set; } = null!;
private Dictionary<ForgeAbilityBehavior, ActiveEffectHandle> _grantedWeaponStartedFlyingAbilities = new ();
private Dictionary<ForgeAbilityBehavior, ActiveEffectHandle> _grantedWeaponStoppedFlyingAbilities = new ();
private Dictionary<ForgeAbilityBehavior, ActiveEffectHandle> _grantedWeaponFlyingTickAbilities = new ();
public Tag WeaponFlyingTickEventTag;
public Tag WeaponStartedFlyingEventTag;
@@ -99,6 +77,66 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
private AbilityHandle? _weaponFlyingAbility;
#endregion
#region Inspector
[Export]
public ForgeTagContainer BaseTags { get; set; }
[Export] public ForgeAbilityData FlyingTickAbility { get; set; }
[Export]
public RDamage RDamage { get; set; }
[Export(PropertyHint.Range, "0,2,0.01,or_greater")]
public float ThrowForce { get; set; } = 1f;
[Export(PropertyHint.Range, "0,0.2,0.01,or_greater")]
public float StraightThrowDuration { get; set; } = 0.1f;
#endregion
#region Publics
public EntityAttributes Attributes { get; set; } = null!;
public EntityTags Tags { get; set; } = null!;
public EffectsManager EffectsManager { get; set; } = null!;
public EntityAbilities Abilities { get; set; } = null!;
public EventManager Events { get; set; } = null!;
public Variables SharedVariables { get; }
public StateChartState InHandState = null!;
public StateChartState FlyingState = null!;
public StateChartState PlantedState = null!;
public Timer WeaponFlyingTick = null!;
public Vector3 PlantLocation { get; set; }
public Vector3 PlantNormal { get; set; }
public Node? PlantObject { get; set; }
public MeshInstance3D WeaponLocationIndicator { get; set; } = null!;
public StandardMaterial3D WeaponLocationIndicatorMaterial { get; set; } = null!;
public MeshInstance3D WeaponMesh { get; set; } = null!;
#endregion
#region Privates
private StateChart _weaponState = null!;
private Transition _handToFlying = null!;
private Transition _flyingToHand = null!;
private Transition _plantedToHand = null!;
private Transition _plantedToFlying = null!;
private Transition _toPlanted = null!;
private ShapeCast3D _dashCast3D = null!;
private Transform3D _startTransform;
private Vector3 _startMeshRotation;
private Vector3 _throwDirection;
#endregion
public void Init()
{
_weaponState = StateChart.Of(GetNode("StateChart"));
@@ -163,7 +201,6 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
Abilities = new(this);
Events = new();
// TODO: Waiting on bug resolve
_weaponFlyingAbility = Abilities.GrantAbilityPermanently(FlyingTickAbility.GetAbilityData(), 1, LevelComparison.None, this);
BodyEntered += OnThrownWeaponReachesGround;
@@ -171,6 +208,8 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
InHandState.StateExited += WeaponLeft;
InHandState.StateEntered += WeaponBack;
#region EventRaising
_handToFlying.Taken += () =>
{
Events.Raise(new EventData
@@ -237,24 +276,14 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
});
};
#endregion
Events.Subscribe(WeaponStoppedFlyingEventTag, _ => { _weaponFlyingAbility.Cancel(); });
}
private Dictionary<ForgeAbilityBehavior, ActiveEffectHandle> _grantedWeaponStartedFlyingAbilities = new ();
private Dictionary<ForgeAbilityBehavior, ActiveEffectHandle> _grantedWeaponStoppedFlyingAbilities = new ();
private Dictionary<ForgeAbilityBehavior, ActiveEffectHandle> _grantedWeaponFlyingTickAbilities = new ();
public enum WeaponEvent
{
StartedFlying,
StoppedFlying,
FlyingTick
}
public void GrantNewAbilityForEvent(WeaponEvent forEvent, ForgeAbilityBehavior abilityBehavior)
{
var relevantMap = GetGrantedAbilities(forEvent);
GD.Print($"Granted {abilityBehavior} for {forEvent}");
if (relevantMap.ContainsKey(abilityBehavior)) return;
var eventTagsMap = new Dictionary<WeaponEvent, Tag>
@@ -296,6 +325,19 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
relevantMap.Remove(abilityBehavior);
}
public void RemoveAllEventAbilities()
{
foreach (var weaponEvent in Enum.GetValues<WeaponEvent>())
{
var abilities = GetGrantedAbilities(weaponEvent);
foreach (var ability in abilities.Values)
{
EffectsManager.RemoveEffect(ability);
}
abilities.Clear();
}
}
public Dictionary<ForgeAbilityBehavior, ActiveEffectHandle> GetGrantedAbilities(WeaponEvent forEvent)
{
var abilitiesMap = new Dictionary<WeaponEvent, Dictionary<ForgeAbilityBehavior, ActiveEffectHandle>>