made the initial inventory loadout into a resource to initialize the injected dependency with

This commit is contained in:
2026-04-26 17:38:25 +02:00
parent 319cbf722e
commit cd7a230615
11 changed files with 331 additions and 247 deletions

View File

@@ -13,33 +13,36 @@ using Movementtests.systems;
public partial class MainSceneTemplate : Node3D, IProvide<InventoryManager>
{
public override void _Notification(int what) => this.Notify(what);
[Node("PlayerFellRespawn")] private Marker3D? PlayerRespawnMarker { get; set; }
private AnimationPlayer? _animationPlayer;
private Node3D? _respawnabble;
private Area3D? _playerFellPlane;
private Area3D? _deathPlane;
#region Nodes
[Node("PlayerFellRespawn")] public required Marker3D PlayerRespawnMarker { get; set; }
[Node("AnimationPlayer")] public required AnimationPlayer AnimationPlayer { get; set; }
[Node("PlayerFellTP")] public required Area3D PlayerFellPlane { get; set; }
[Node("DeathPlane")] public required Area3D DeathPlane { get; set; }
#endregion
private Node3D? Respawnabble { get; set; }
#region Exports
[Export] public WeaponInventory? InitialWeaponInventory { get; set; }
#endregion
public required InventoryManager InventoryManager { get; set; }
InventoryManager IProvide<InventoryManager>.Value() => InventoryManager;
public void OnReady()
{
_animationPlayer = GetNode<AnimationPlayer>("AnimationPlayer");
_playerFellPlane = GetNode<Area3D>("PlayerFellTP");
_deathPlane = GetNode<Area3D>("DeathPlane");
if (PlayerRespawnMarker == null) throw new Exception("Player respawn marker is null");
if (_animationPlayer == null) throw new Exception("Animation player is null");
if (_playerFellPlane == null) throw new Exception("Player reset plane is null");
if (_deathPlane == null) throw new Exception("Enemy death plane is null");
_playerFellPlane.BodyEntered += StartResetPlayerAnimation;
_deathPlane.BodyEntered += KillEnemy;
PlayerFellPlane.BodyEntered += StartResetPlayerAnimation;
DeathPlane.BodyEntered += KillEnemy;
InventoryManager = new InventoryManager();
if (InitialWeaponInventory != null)
InventoryManager.InitializeFromResource(InitialWeaponInventory);
AddChild(InventoryManager);
this.Provide();
}
@@ -53,8 +56,8 @@ public partial class MainSceneTemplate : Node3D, IProvide<InventoryManager>
public void ResetPlayerPosition()
{
if (_respawnabble == null || PlayerRespawnMarker == null) throw new Exception("Player or respawn marker is null");
_respawnabble.GlobalPosition = PlayerRespawnMarker.GlobalPosition;
if (Respawnabble == null || PlayerRespawnMarker == null) throw new Exception("Player or respawn marker is null");
Respawnabble.GlobalPosition = PlayerRespawnMarker.GlobalPosition;
}
public void StartResetPlayerAnimation(Node3D body)
@@ -66,23 +69,19 @@ public partial class MainSceneTemplate : Node3D, IProvide<InventoryManager>
weapon.SetLinearVelocity(Vector3.Down);
return;
}
_respawnabble = body as PlayerController;
if (_respawnabble == null || _animationPlayer == null) throw new Exception("Player or anim player is null");
_animationPlayer.Play("player_fell");
Respawnabble = body as PlayerController;
if (Respawnabble == null || AnimationPlayer == null) throw new Exception("Player or anim player is null");
AnimationPlayer.Play("player_fell");
}
public void KillEnemy(Node3D body)
{
if (body is not IKillable killable)
{
body.QueueFree();
return;
}
if (killable is not IHealthable healthable)
if (body is not (IKillable killable and IHealthable healthable))
{
body.QueueFree();
return;
}
killable.Kill(healthable);
}
}