fix: removed collision between player and weapon which would alter the player's movement
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@ -160,7 +160,6 @@ public partial class PlayerController : CharacterBody3D
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DashSystem.DashResolve = new DashResolveRecord(false, WeaponSystem.PlayerDashLocation, Vector3.Zero);
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}
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_dashDirection = (DashSystem.DashResolve.DashLocation - GlobalPosition).Normalized();
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GD.Print(_dashDirection);
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DashSystem.Dash();
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}
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