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This commit is contained in:
2026-02-04 11:20:00 +01:00
parent b6e8d0b590
commit cd519e528f
824 changed files with 397 additions and 16380 deletions

45
tools/general_manager.gd Normal file
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@icon("res://assets/ui/IconGodotNode/white/icon_gear_2.png")
extends Node
@export_category("Scenes")
@export_group("General")
@export var main_menu_path : String = "res://menus/scenes/menus/main_menu/main_menu_with_animations.tscn"
@export_category("Menus")
@export_group("Overlaid")
@export var lost_menu_scene : PackedScene = preload("uid://ciyq8eiv1mtie")
@export var toolbox_scene : PackedScene = preload("uid://bcn582q8qd4ns")
@export_category("Others")
@export var focused_viewport : Viewport
@export var toolbox_action:GUIDEAction = preload("uid://ca68r7n3bwba3")
# Debug
@onready var debug_layer: CanvasLayer = $"../DebugLayer"
@onready var player: PlayerController = $"../Player"
func _ready() -> void:
toolbox_action.triggered.connect(open_toolbox)
func open_overlaid_menu(menu: PackedScene) -> Node:
if not focused_viewport:
focused_viewport = get_viewport()
var _initial_focus_control = focused_viewport.gui_get_focus_owner()
return menu.instantiate()
func open_toolbox() -> void:
var toolbox: Toolbox = open_overlaid_menu(toolbox_scene)
toolbox.player = player
debug_layer.call_deferred("add_child", toolbox)
func on_player_died() -> void:
var lost_menu: LevelLostMenu = open_overlaid_menu(lost_menu_scene)
get_tree().current_scene.call_deferred("add_child", lost_menu)
lost_menu.restart_pressed.connect(restart_current_level)
lost_menu.main_menu_pressed.connect(back_to_main_menu)
func back_to_main_menu():
SceneLoader.load_scene(main_menu_path)
func restart_current_level():
SceneLoader.reload_current_scene()

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uid://cupqhe3qv7ero

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tools/grab_focus.gd Normal file
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extends Control
func _ready() -> void:
grab_focus()

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tools/grab_focus.gd.uid Normal file
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uid://brrt2uj47cmld

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tools/new_main_menu.gd Normal file
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extends Control
@export_file("*.tscn") var game_scene_path : String
func on_new_game() -> void:
SceneLoader.load_scene(game_scene_path)

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uid://ckywnolvqy6w1

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extends Control
@export var tuto_got_sword_packed : PackedScene
@export var focused_viewport : Viewport
var already_shown_weapon_tuto : bool = false
var active_tutorial: Control
@onready var tutorial_master_panel: PanelContainer = $PanelContainer
@onready var wait_to_show_blocking_tuto: Timer = $WaitToShowBlockingTuto
@onready var tuto_move_and_look: VBoxContainer = %TutoMoveAndLook
@onready var tuto_mantle_up: HBoxContainer = %TutoMantleUp
@onready var tuto_wall_jump: HBoxContainer = %TutoWallJump
@onready var tuto_dash_weapon: HBoxContainer = %TutoDashWeapon
@onready var tuto_weapon_throw: HBoxContainer = %TutoWeaponThrow
@onready var tuto_enjoy: HBoxContainer = %TutoEnjoy
func _ready() -> void:
active_tutorial = tuto_move_and_look
func hide_tutorials(body: Node3D) -> void:
active_tutorial.visible = false
master_invisible()
func master_invisible() -> void:
tutorial_master_panel.visible = false
func master_visible() -> void:
tutorial_master_panel.visible = true
func handle_new_tutorial(tuto: Control) -> void:
tuto.visible = true
active_tutorial = tuto
master_visible()
func _on_tuto_mantle_body_entered(body: Node3D) -> void:
handle_new_tutorial(tuto_mantle_up)
func _on_tuto_wall_jump_body_entered(body: Node3D) -> void:
handle_new_tutorial(tuto_wall_jump)
func _on_tuto_done_area_body_entered(body: Node3D) -> void:
handle_new_tutorial(tuto_dash_weapon)
func _on_weapon_retrieved_body_entered(body: Node3D) -> void:
wait_to_show_blocking_tuto.start()
func _on_tuto_weapon_throw_body_entered(body: Node3D) -> void:
handle_new_tutorial(tuto_weapon_throw)
func _on_tuto_enjoy_body_entered(body: Node3D) -> void:
handle_new_tutorial(tuto_enjoy)
func _show_weapon_tutorial() -> void:
if already_shown_weapon_tuto:
return
already_shown_weapon_tuto = true
if not focused_viewport:
focused_viewport = get_viewport()
var _initial_focus_control = focused_viewport.gui_get_focus_owner()
var current_menu = tuto_got_sword_packed.instantiate()
get_tree().current_scene.call_deferred("add_child", current_menu)
await current_menu.tree_exited
if is_inside_tree() and _initial_focus_control:
_initial_focus_control.grab_focus()

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uid://dvieq1o7ci70y