complete project reorganization
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11
scenes/player_controller/components/weapon/weapon_tuto.tres
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11
scenes/player_controller/components/weapon/weapon_tuto.tres
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[gd_resource type="CylinderMesh" format=3 uid="uid://bhkbwvuft1bpg"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_f5qr4"]
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z_clip_scale = 0.9
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fov_override = 70.0
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[resource]
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material = SubResource("StandardMaterial3D_f5qr4")
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top_radius = 0.0
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bottom_radius = 0.05
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height = 1.0
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