complete project reorganization
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31
scenes/fixed_dash_target/FixedDashthroughTarget.cs
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31
scenes/fixed_dash_target/FixedDashthroughTarget.cs
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using Godot;
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using System;
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using Movementtests.interfaces;
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[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_target.png")]
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public partial class FixedDashthroughTarget : AnimatableBody3D, ITargetable, IStunnable
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{
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public Vector3 GetTargetGlobalPosition()
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{
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return GlobalPosition;
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}
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private uint _defaultCollisionMask;
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public override void _Ready()
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{
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_defaultCollisionMask = CollisionMask;
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}
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public bool IsStunned { get; set; }
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public float StunDuration { get; set; } = 0.1f;
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public void Stun()
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{
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_defaultCollisionMask = 0;
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GetTree().CreateTimer(StunDuration).Timeout += Unstun;
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}
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public void Unstun()
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{
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_defaultCollisionMask = CollisionMask;
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}
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}
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