complete project reorganization
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20
scenes/components/damage/RDamage.cs
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20
scenes/components/damage/RDamage.cs
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using Godot;
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using System;
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using Movementtests.systems.damage;
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[GlobalClass, Icon("res://assets/ui/IconGodotNode/white/icon_skull.png")]
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public partial class RDamage : Resource
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{
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[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
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public float DamageDealt { get; set;}
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[Export]
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public EDamageTypes DamageType { get; set;}
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public RDamage() : this(1.0f, EDamageTypes.Normal) {}
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public RDamage(float damageDealt, EDamageTypes damageType)
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{
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DamageDealt = damageDealt;
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DamageType = damageType;
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}
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}
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