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This commit is contained in:
2026-02-04 11:20:00 +01:00
parent b6e8d0b590
commit cd519e528f
824 changed files with 397 additions and 16380 deletions

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using Godot;
using System;
using Movementtests.interfaces;
[GlobalClass, Icon("res://assets/ui/IconGodotNode/white/icon_skull.png")]
public partial class CDamageable : Node, IDamageable
{
public event Action<IDamageable, DamageRecord> DamageTaken;
[Export]
public RDamageModifier[] DamageModifiers { get; set; }
public DamageRecord TakeDamage(DamageRecord damageRecord)
{
var finalDamage = 0f;
foreach (var damageable in DamageModifiers.ToIDamageables())
finalDamage += damageable.TakeDamage(damageRecord).Damage.DamageDealt;
var finalDamageRecord = damageRecord with { Damage = new RDamage(finalDamage, damageRecord.Damage.DamageType) };
DamageTaken?.Invoke(this, finalDamageRecord);
return finalDamageRecord;
}
public DamageRecord ComputeDamage(DamageRecord damageRecord)
{
var finalDamage = 0f;
foreach (var damageable in DamageModifiers.ToIDamageables())
finalDamage += damageable.ComputeDamage(damageRecord).Damage.DamageDealt;
return damageRecord with { Damage = new RDamage(finalDamage, damageRecord.Damage.DamageType) };
}
}

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uid://b0u23nkpaimyc

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[gd_scene format=3 uid="uid://hpsg4fqwrx1u"]
[ext_resource type="Script" uid="uid://b0u23nkpaimyc" path="res://scenes/components/damage/CDamageable.cs" id="1_qp8bd"]
[node name="CDamageable" type="Node" unique_id=482221079]
script = ExtResource("1_qp8bd")

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namespace Movementtests.systems.damage;
public enum EDamageTypes
{
Normal,
Fire,
Ice,
Explosion,
}

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uid://dubmiwfuunxmu

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using Godot;
using System;
using Movementtests.systems.damage;
[GlobalClass, Icon("res://assets/ui/IconGodotNode/white/icon_skull.png")]
public partial class RDamage : Resource
{
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float DamageDealt { get; set;}
[Export]
public EDamageTypes DamageType { get; set;}
public RDamage() : this(1.0f, EDamageTypes.Normal) {}
public RDamage(float damageDealt, EDamageTypes damageType)
{
DamageDealt = damageDealt;
DamageType = damageType;
}
}

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uid://jitubgv6judn

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using Godot;
using System;
using Movementtests.interfaces;
using Movementtests.systems.damage;
[Icon("res://assets/ui/IconGodotNode/white/icon_freeze.png")]
[GlobalClass]
public partial class RDamageModifier : Resource, IDamageable
{
public event Action<IDamageable, DamageRecord> DamageTaken;
[Export]
public EDamageTypes DamageType { get; set;}
[Export]
public float Modifier { get; set;}
public RDamageModifier() : this(EDamageTypes.Normal, 1.0f) {}
public RDamageModifier(EDamageTypes damageType, float modifier)
{
Modifier = modifier;
DamageType = damageType;
}
public DamageRecord TakeDamage(DamageRecord damageRecord)
{
if (damageRecord.Damage.DamageType != DamageType)
return damageRecord with { Damage = new RDamage(0, damageRecord.Damage.DamageType) };
var finalDamage = damageRecord.Damage.DamageDealt * Modifier;
var finalDamageRecord = damageRecord with { Damage = new RDamage(finalDamage, damageRecord.Damage.DamageType) };
DamageTaken?.Invoke(this, finalDamageRecord);
return finalDamageRecord;
}
public DamageRecord ComputeDamage(DamageRecord damageRecord)
{
if (damageRecord.Damage.DamageType != DamageType)
return damageRecord with { Damage = new RDamage(0, damageRecord.Damage.DamageType) };
var finalDamage = damageRecord.Damage.DamageDealt * Modifier;
return damageRecord with { Damage = new RDamage(finalDamage, damageRecord.Damage.DamageType) };
}
}

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uid://b6y3ugfydvch0

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using Godot;
using System;
using Movementtests.interfaces;
[GlobalClass, Icon("res://assets/ui/IconGodotNode/white/icon_heart.png")]
public partial class CHealth : Node, IHealthable
{
public event Action<IHealthable, HealthChangedRecord> HealthChanged;
public event Action<IHealthable> HealthDepleted;
[Export]
public RHealth RHealth { get; set; }
public float CurrentHealth { get; set; }
public override void _Ready()
{
CurrentHealth = RHealth.StartingHealth;
}
public HealthChangedRecord ReduceHealth(IDamageable source, DamageRecord damageRecord)
{
var previousHealth = CurrentHealth;
CurrentHealth -= damageRecord.Damage.DamageDealt;
var record = new HealthChangedRecord(CurrentHealth, previousHealth, RHealth.StartingHealth);
HealthChanged?.Invoke(this, record);
if (CurrentHealth <= 0)
{
CurrentHealth = 0;
HealthDepleted?.Invoke(this);
}
return record;
}
}

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uid://bjwrpv3jpsc1e

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[gd_scene format=3 uid="uid://c4ikbhojckpnc"]
[ext_resource type="Script" uid="uid://bjwrpv3jpsc1e" path="res://scenes/components/health/CHealth.cs" id="1_75uyt"]
[node name="CHealth" type="Node" unique_id=1940090217]
script = ExtResource("1_75uyt")

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using Godot;
using System;
[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_heart.png")]
public partial class CHealthbar : Sprite3D
{
private Healthbar _healthbar;
public Healthbar Healthbar => _healthbar;
public override void _Ready()
{
_healthbar = GetNode<Healthbar>("%Healthbar");
}
}

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uid://chfb3cjo6exga

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[gd_scene format=3 uid="uid://bwx2um43k0ou4"]
[ext_resource type="Script" uid="uid://chfb3cjo6exga" path="res://scenes/components/health/CHealthbar.cs" id="1_w5itk"]
[ext_resource type="PackedScene" uid="uid://cyw8p0p6a78tl" path="res://scenes/ui/healthbar/healthbar.tscn" id="2_w5itk"]
[sub_resource type="ViewportTexture" id="ViewportTexture_jkj2g"]
viewport_path = NodePath("SubViewport")
[node name="CHealthBar" type="Sprite3D" unique_id=1527974573]
billboard = 1
double_sided = false
no_depth_test = true
texture = SubResource("ViewportTexture_jkj2g")
script = ExtResource("1_w5itk")
[node name="SubViewport" type="SubViewport" parent="." unique_id=791051331]
transparent_bg = true
size = Vector2i(520, 20)
[node name="Healthbar" parent="SubViewport" unique_id=739464079 instance=ExtResource("2_w5itk")]
unique_name_in_owner = true
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -120.0
offset_top = -4.0
offset_right = 120.0
offset_bottom = 4.0
grow_horizontal = 2
grow_vertical = 2

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using Godot;
using System;
using Movementtests.interfaces;
[GlobalClass, Icon("res://assets/ui/IconGodotNode/control/icon_thunder.png")]
public partial class RDeathEffect : Resource, IKillable
{
public void Kill(IHealthable source)
{
GD.Print($"Death Effect triggered on {source}");
}
}

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uid://b4cwruitopcee

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using Godot;
using System;
using Movementtests.interfaces;
[GlobalClass, Icon("res://assets/ui/IconGodotNode/white/icon_heart.png")]
public partial class RHealth : Resource
{
[Export]
public float StartingHealth { get; set;}
public RHealth() : this(100.0f) {}
public RHealth(float startingHealth)
{
StartingHealth = startingHealth;
}
}

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uid://baiapod3csndf

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using Godot;
using System;
using Movementtests.interfaces;
[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_wind.png")]
public partial class CKnockback : Node3D, IKnockbackable
{
[Export] public RKnockback RKnockback { get; set;}
private KnockbackRecord _knockbackRecord = null;
public void RegisterKnockback(KnockbackRecord knockbackRecord)
{
_knockbackRecord = knockbackRecord;
}
public Vector3 ComputeKnockback()
{
if (_knockbackRecord == null) return Vector3.Zero;
var knockbackDirection = GlobalPosition - _knockbackRecord.DamageRecord.SourceLocation;
var finalKnockback = knockbackDirection.Normalized() * RKnockback.Modifier * _knockbackRecord.ForceMultiplier;
_knockbackRecord = null;
return finalKnockback;
}
}

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uid://b8dprpcjeac7e

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[gd_scene format=3 uid="uid://bctpe34ddamg5"]
[ext_resource type="Script" uid="uid://b8dprpcjeac7e" path="res://scenes/components/knockback/CKnockback.cs" id="1_ix2yg"]
[ext_resource type="Script" uid="uid://b44cse62qru7j" path="res://scenes/components/knockback/RKnockback.cs" id="2_uqiml"]
[sub_resource type="Resource" id="Resource_gbu2d"]
script = ExtResource("2_uqiml")
Modifier = 1.0
metadata/_custom_type_script = "uid://b44cse62qru7j"
[node name="CKnockback" type="Node3D" unique_id=303705317]
script = ExtResource("1_ix2yg")
RKnockback = SubResource("Resource_gbu2d")

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using Godot;
using System;
using Movementtests.interfaces;
[GlobalClass, Icon("res://assets/ui/IconGodotNode/white/icon_wind.png")]
public partial class RKnockback : Resource
{
[Export]
public float Modifier { get; set;}
public RKnockback() : this(1.0f) {}
public RKnockback(float modifier)
{
Modifier = modifier;
}
}

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uid://b44cse62qru7j

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using Godot;
using Movementtests.interfaces;
namespace Movementtests.scenes.movement;
[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_path_follow.png")]
public partial class CFlyingMovement : Node3D, IMoveable
{
[Export] public RMovement RMovement { get; set; }
[Export(PropertyHint.Layers3DPhysics)]
public uint TerrainCollision { get; set; } = 1;
private bool _movingToDesiredHeight = true;
private Vector3 _randomDirection;
public override void _Ready()
{
_randomDirection = new Vector3(GD.RandRange(-1, 1), 1, GD.RandRange(-1, 1)).Normalized();
}
public Vector3 ComputeVelocity(MovementInputs inputs)
{
var velocity = inputs.Velocity;
var spaceState = GetWorld3D().DirectSpaceState;
var target = inputs.TargetLocation;
var direction = (target - GlobalPosition).Normalized();
// Check if we have a direct line of sight to the player
if (!_movingToDesiredHeight)
{
velocity = velocity.Lerp(direction * RMovement.Speed, (float) inputs.delta * RMovement.Acceleration);
var query = PhysicsRayQueryParameters3D.Create(GlobalPosition, target, TerrainCollision);
var result = spaceState.IntersectRay(query);
if (result.Count > 0)
{
_movingToDesiredHeight = true;
_randomDirection = new Vector3(GD.RandRange(-1, 1), 1, GD.RandRange(-1, 1)).Normalized();
}
}
else
{
velocity = velocity.Lerp(_randomDirection * RMovement.Speed, (float) inputs.delta * RMovement.Acceleration);
var groundQuery = PhysicsRayQueryParameters3D.Create(GlobalPosition, GlobalPosition+Vector3.Down*RMovement.TargetHeight, TerrainCollision);
var groundResult = spaceState.IntersectRay(groundQuery);
if (groundResult.Count == 0)
{
velocity.Y = 0;
var query = PhysicsRayQueryParameters3D.Create(GlobalPosition, target, TerrainCollision);
var result = spaceState.IntersectRay(query);
if (result.Count == 0)
{
_movingToDesiredHeight = false;
}
}
}
return velocity;
}
}

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uid://cps1rbkxs3nvq

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[gd_scene format=3 uid="uid://dmw5ibwrb483f"]
[ext_resource type="Script" uid="uid://cps1rbkxs3nvq" path="res://scenes/components/movement/CFlyingMovement.cs" id="1_i26q2"]
[node name="CFlyingMovement" type="Node3D" unique_id=138989060]
script = ExtResource("1_i26q2")

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using Godot;
using Movementtests.interfaces;
namespace Movementtests.scenes.movement;
[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_path_follow.png")]
public partial class CGroundedMovement : Node3D, IMoveable
{
[Export] public RMovement RMovement { get; set; }
[Export]
public RayCast3D WallInFrontRayCast { get; set; }
public Vector3 ComputeVelocity(MovementInputs inputs)
{
var velocity = inputs.Velocity;
var target = inputs.TargetLocation;
var direction = (target - GlobalPosition).Normalized();
var targetPlane = new Vector3(target.X, GlobalPosition.Y, target.Z);
LookAt(targetPlane);
float xAcc = (float) Mathf.Lerp(velocity.X, direction.X * RMovement.Speed, inputs.delta * RMovement.Acceleration);
float zAcc = (float) Mathf.Lerp(velocity.Z, direction.Z * RMovement.Speed, inputs.delta * RMovement.Acceleration);
velocity.X = xAcc;
velocity.Z = zAcc;
if (WallInFrontRayCast.IsColliding())
velocity.Y = RMovement.Speed;
else if (!inputs.isOnFloor)
velocity += inputs.gravity * (float)inputs.delta * RMovement.GravityModifier;
return velocity;
}
}

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uid://bdag2eeixw2lt

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[gd_scene format=3 uid="uid://dbr7ioio158ew"]
[ext_resource type="Script" uid="uid://bdag2eeixw2lt" path="res://scenes/components/movement/CGroundedMovement.cs" id="1_e0agf"]
[node name="CGroundedMovement" type="Node3D" unique_id=1833494224]
script = ExtResource("1_e0agf")

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using Godot;
using System;
[GlobalClass, Icon("res://assets/ui/IconGodotNode/white/icon_path_follow.png")]
public partial class RMovement : Resource
{
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float Speed { get; set;}
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float Acceleration { get; set;}
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float GravityModifier { get; set;}
[Export(PropertyHint.Range, "0,20,1,or_greater")]
public float TargetHeight { get; set;}
public RMovement() : this(1.0f, 0.0f, 0.0f, 0.0f) {}
public RMovement(float speed, float acceleration, float gravityModifier, float targetHeight)
{
Speed = speed;
Acceleration = acceleration;
GravityModifier = gravityModifier;
TargetHeight = targetHeight;
}
}

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uid://dtpxijlnb2c5