complete project reorganization
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This commit is contained in:
2026-02-04 11:20:00 +01:00
parent b6e8d0b590
commit cd519e528f
824 changed files with 397 additions and 16380 deletions

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using Godot;
using System;
using Movementtests.interfaces;
[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_target.png")]
public partial class FixedDashthroughTarget : AnimatableBody3D, ITargetable, IStunnable
{
public Vector3 GetTargetGlobalPosition()
{
return GlobalPosition;
}
private uint _defaultCollisionMask;
public override void _Ready()
{
_defaultCollisionMask = CollisionMask;
}
public bool IsStunned { get; set; }
public float StunDuration { get; set; } = 0.1f;
public void Stun()
{
_defaultCollisionMask = 0;
GetTree().CreateTimer(StunDuration).Timeout += Unstun;
}
public void Unstun()
{
_defaultCollisionMask = CollisionMask;
}
}

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uid://c10qfkvmrm6uq

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[gd_scene format=3 uid="uid://qup00a7x2sji"]
[ext_resource type="Script" uid="uid://c10qfkvmrm6uq" path="res://scenes/FixedDashTarget/FixedDashthroughTarget.cs" id="1_r0j7a"]
[sub_resource type="SphereShape3D" id="SphereShape3D_nkm8n"]
radius = 1.0
[sub_resource type="SphereMesh" id="SphereMesh_r0j7a"]
radius = 1.0
height = 2.0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_kgb3i"]
albedo_color = Color(5.1018596e-06, 0.6818665, 0.7627612, 1)
metallic = 0.8
metallic_specular = 0.6
roughness = 0.1
emission_enabled = true
emission = Color(0, 0.68968636, 0.7473501, 1)
[node name="FixedDashthroughTarget" type="AnimatableBody3D" unique_id=1291663508]
collision_layer = 288
collision_mask = 0
script = ExtResource("1_r0j7a")
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=88897304]
shape = SubResource("SphereShape3D_nkm8n")
[node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=1965985422]
mesh = SubResource("SphereMesh_r0j7a")
surface_material_override/0 = SubResource("StandardMaterial3D_kgb3i")