complete project reorganization
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@@ -1,26 +0,0 @@
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using Godot;
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using System;
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using Movementtests.interfaces;
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[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_wind.png")]
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public partial class CKnockback : Node3D, IKnockbackable
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{
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[Export] public RKnockback RKnockback { get; set;}
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private KnockbackRecord _knockbackRecord = null;
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public void RegisterKnockback(KnockbackRecord knockbackRecord)
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{
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_knockbackRecord = knockbackRecord;
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}
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public Vector3 ComputeKnockback()
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{
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if (_knockbackRecord == null) return Vector3.Zero;
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var knockbackDirection = GlobalPosition - _knockbackRecord.DamageRecord.SourceLocation;
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var finalKnockback = knockbackDirection.Normalized() * RKnockback.Modifier * _knockbackRecord.ForceMultiplier;
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_knockbackRecord = null;
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return finalKnockback;
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}
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}
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