fixed spawners
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@@ -1,7 +1,7 @@
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using Godot;
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using System;
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[GlobalClass, Icon("res://assets/ui/IconGodotNode/control/icon_heart.png")]
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[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_heart.png")]
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public partial class CHealthbar : Sprite3D
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{
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private Healthbar _healthbar;
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@@ -26,10 +26,10 @@ metadata/_custom_type_script = "uid://baiapod3csndf"
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[node name="Main" unique_id=1551129541 instance=ExtResource("1_w4y6q")]
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[node name="BackgroundMusicPlayer" parent="." index="0"]
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[node name="BackgroundMusicPlayer" parent="." index="0" unique_id=879496303]
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autoplay = false
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[node name="Player" parent="." index="5"]
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[node name="Player" parent="." index="5" unique_id=1309399929]
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transform = Transform3D(0.99999994, 0, 0, 0, 1, 0, 0, 0, 0.99999994, 2, 1.5, 9.5)
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[node name="Greybox" type="CSGCombiner3D" parent="." index="7" unique_id=646927976]
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@@ -125,18 +125,19 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 7, -16)
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Target = NodePath("../Player")
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RMovement = SubResource("Resource_xixm3")
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[node name="GroundedSpawner" parent="." index="14" unique_id=557145011 instance=ExtResource("7_ba7rw")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 2.5, -15)
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[node name="GroundedSpawner" parent="." index="14" unique_id=557145011 node_paths=PackedStringArray("Target") instance=ExtResource("7_ba7rw")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5, 2.5, -15)
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EnemyToSpawn = ExtResource("4_5mjy0")
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MovementInputs = ExtResource("8_cdhvi")
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HealthInputs = SubResource("Resource_epn1o")
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DamageInputs = ExtResource("10_xyaoo")
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Target = NodePath("../Player")
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IsActiveOnStart = false
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[node name="FlyingSpawner" parent="." index="15" unique_id=974076606 instance=ExtResource("7_ba7rw")]
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[node name="FlyingSpawner" parent="." index="15" unique_id=974076606 node_paths=PackedStringArray("Target") instance=ExtResource("7_ba7rw")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 18, 11, -14)
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EnemyToSpawn = ExtResource("6_xuqf0")
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MovementInputs = ExtResource("11_yug0s")
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HealthInputs = ExtResource("12_qgrw7")
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DamageInputs = ExtResource("13_qulje")
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IsActiveOnStart = false
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Target = NodePath("../Player")
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@@ -22,21 +22,14 @@ public partial class Spawner : Node3D
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[Export]
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public bool IsActiveOnStart { get; set; } = true;
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private float _spawnTimer;
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private bool _isActive;
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private Timer _timer;
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public override void _Ready()
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{
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_isActive = IsActiveOnStart;
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_spawnTimer = SpawnInterval;
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}
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public override void _Process(double delta)
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{
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if (!_isActive) return;
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_spawnTimer -= (float) delta;
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if (_spawnTimer <= 0) Spawn();
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_timer = GetNode<Timer>("Timer");
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_timer.WaitTime = SpawnInterval;
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_timer.Timeout += Spawn;
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if (IsActiveOnStart) StartSpawning();
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}
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public void Spawn()
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@@ -44,27 +37,24 @@ public partial class Spawner : Node3D
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if (EnemyToSpawn == null || !EnemyToSpawn.CanInstantiate()) return;
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if (EnemyToSpawn.Instantiate() is not Enemy spawnedInstance) return;
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GetTree().GetCurrentScene().AddChild(spawnedInstance);
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spawnedInstance.GlobalPosition = GlobalPosition;
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spawnedInstance.Target = Target;
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spawnedInstance.RMovement = MovementInputs;
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spawnedInstance.RDamage = DamageInputs;
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spawnedInstance.RHealth = HealthInputs;
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spawnedInstance.Initialize();
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GetTree().GetCurrentScene().AddChild(spawnedInstance);
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spawnedInstance.GlobalPosition = GlobalPosition;
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_spawnTimer = SpawnInterval;
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}
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public void StartSpawning()
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{
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_isActive = true;
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_spawnTimer = SpawnInterval;
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_timer.Start();
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}
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public void StopSpawning()
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{
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_isActive = false;
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_timer.Stop();
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}
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}
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@@ -6,3 +6,5 @@
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script = ExtResource("1_2otbo")
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[node name="Marker3D" type="Marker3D" parent="." unique_id=610854505]
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[node name="Timer" type="Timer" parent="." unique_id=1842357493]
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