WIP: integrating forge systems into the game, now trying periodic abilities
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@@ -24,7 +24,7 @@ public partial class RAbilityBase(float cost, float cooldown) : Resource, IAbili
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{
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}
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public virtual AbilityData Ability(TagsManager tagsManager, Node3D owner)
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public virtual AbilityData Ability(TagsManager tagsManager, TagContainer? tags, Node3D owner)
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{
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throw new NotImplementedException();
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}
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