gd: added bonus jump height if jumping right after dash, and time scale on aiming in air
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@ -39,6 +39,7 @@
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[node name="Player" type="CharacterBody3D"]
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script = ExtResource("1_poq2x")
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TimeScaleAimInAir = 0.15
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[node name="InputController" type="Node3D" parent="."]
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script = ExtResource("16_v31n3")
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@ -155,13 +156,22 @@ StraightThrowDuration = 0.05
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[node name="CoyoteTime" type="Timer" parent="."]
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wait_time = 0.2
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one_shot = true
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[node name="TimeScaleAimInAir" type="Timer" parent="."]
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wait_time = 2.0
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one_shot = true
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ignore_time_scale = true
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[node name="TimeAfterDashing" type="Timer" parent="."]
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wait_time = 0.3
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one_shot = true
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[node name="StateChartDebugger" parent="." instance=ExtResource("24_q5h8a")]
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offset_left = 840.0
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offset_left = 1530.0
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offset_top = 1.0
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offset_right = -2.0
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offset_bottom = 1.0
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enabled = false
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initial_node_to_watch = NodePath("../StateChart")
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[node name="StateChart" type="Node" parent="."]
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