gd: added bonus jump height if jumping right after dash, and time scale on aiming in air

This commit is contained in:
2025-06-10 20:24:35 +02:00
parent c50f248c9d
commit cb4c16a3ca
4 changed files with 50 additions and 7 deletions

View File

@ -39,6 +39,7 @@
[node name="Player" type="CharacterBody3D"]
script = ExtResource("1_poq2x")
TimeScaleAimInAir = 0.15
[node name="InputController" type="Node3D" parent="."]
script = ExtResource("16_v31n3")
@ -155,13 +156,22 @@ StraightThrowDuration = 0.05
[node name="CoyoteTime" type="Timer" parent="."]
wait_time = 0.2
one_shot = true
[node name="TimeScaleAimInAir" type="Timer" parent="."]
wait_time = 2.0
one_shot = true
ignore_time_scale = true
[node name="TimeAfterDashing" type="Timer" parent="."]
wait_time = 0.3
one_shot = true
[node name="StateChartDebugger" parent="." instance=ExtResource("24_q5h8a")]
offset_left = 840.0
offset_left = 1530.0
offset_top = 1.0
offset_right = -2.0
offset_bottom = 1.0
enabled = false
initial_node_to_watch = NodePath("../StateChart")
[node name="StateChart" type="Node" parent="."]