recover weapon if walking on it
This commit is contained in:
@@ -245,31 +245,37 @@ Target = NodePath("../../../Player")
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RHealth = SubResource("Resource_xy0m1")
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RHealth = SubResource("Resource_xy0m1")
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RMovement = SubResource("Resource_nwk5u")
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RMovement = SubResource("Resource_nwk5u")
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[node name="Enemy10" parent="Playground/GroundedEnemies" index="19" unique_id=836898496 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
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[node name="Enemy27" parent="Playground/GroundedEnemies" index="19" unique_id=854456486 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 20, 0, -44.836807)
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Target = NodePath("../../../Player")
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RHealth = SubResource("Resource_xy0m1")
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RMovement = SubResource("Resource_nwk5u")
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[node name="Enemy10" parent="Playground/GroundedEnemies" index="20" unique_id=836898496 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 30.5, 11, -33.336807)
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 30.5, 11, -33.336807)
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Target = NodePath("../../../Player")
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Target = NodePath("../../../Player")
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RHealth = SubResource("Resource_xy0m1")
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RHealth = SubResource("Resource_xy0m1")
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RMovement = SubResource("Resource_nwk5u")
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RMovement = SubResource("Resource_nwk5u")
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[node name="Enemy8" parent="Playground/GroundedEnemies" index="20" unique_id=1015624071 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
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[node name="Enemy8" parent="Playground/GroundedEnemies" index="21" unique_id=1015624071 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 34.5, 1.5, -27.33681)
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 34.5, 1.5, -27.33681)
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Target = NodePath("../../../Player")
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Target = NodePath("../../../Player")
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RHealth = SubResource("Resource_xy0m1")
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RHealth = SubResource("Resource_xy0m1")
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RMovement = SubResource("Resource_nwk5u")
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RMovement = SubResource("Resource_nwk5u")
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[node name="Enemy9" parent="Playground/GroundedEnemies" index="21" unique_id=827865590 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
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[node name="Enemy9" parent="Playground/GroundedEnemies" index="22" unique_id=827865590 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 46.5, 0, -27.33681)
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 46.5, 0, -27.33681)
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Target = NodePath("../../../Player")
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Target = NodePath("../../../Player")
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RHealth = SubResource("Resource_xy0m1")
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RHealth = SubResource("Resource_xy0m1")
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RMovement = SubResource("Resource_nwk5u")
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RMovement = SubResource("Resource_nwk5u")
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[node name="Enemy5" parent="Playground/GroundedEnemies" index="22" unique_id=1267116862 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
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[node name="Enemy5" parent="Playground/GroundedEnemies" index="23" unique_id=1267116862 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 4, 0, -18.33681)
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 4, 0, -18.33681)
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Target = NodePath("../../../Player")
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Target = NodePath("../../../Player")
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RHealth = SubResource("Resource_xy0m1")
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RHealth = SubResource("Resource_xy0m1")
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RMovement = SubResource("Resource_nwk5u")
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RMovement = SubResource("Resource_nwk5u")
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[node name="Enemy6" parent="Playground/GroundedEnemies" index="23" unique_id=1147823180 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
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[node name="Enemy6" parent="Playground/GroundedEnemies" index="24" unique_id=1147823180 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 16.5, 7, -17.33681)
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 16.5, 7, -17.33681)
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Target = NodePath("../../../Player")
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Target = NodePath("../../../Player")
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RHealth = SubResource("Resource_xy0m1")
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RHealth = SubResource("Resource_xy0m1")
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@@ -77,6 +77,9 @@ radius = 0.45
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[sub_resource type="SphereShape3D" id="SphereShape3D_q14ux"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_q14ux"]
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radius = 1.0
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radius = 1.0
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[sub_resource type="SphereShape3D" id="SphereShape3D_u8rdp"]
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radius = 1.5
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_nodcl"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_nodcl"]
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transparency = 1
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transparency = 1
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albedo_color = Color(0, 0.627451, 0.6313726, 0.49019608)
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albedo_color = Color(0, 0.627451, 0.6313726, 0.49019608)
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@@ -328,6 +331,14 @@ gravity_scale = 3.0
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ThrowForce = 300.0
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ThrowForce = 300.0
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StraightThrowDuration = 0.05
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StraightThrowDuration = 0.05
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[node name="SwordPickup" type="Area3D" parent="." unique_id=1990087390]
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collision_layer = 0
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collision_mask = 65536
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[node name="CollisionShape3D" type="CollisionShape3D" parent="SwordPickup" unique_id=547241277]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
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shape = SubResource("SphereShape3D_u8rdp")
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[node name="DashIndicator" type="Node3D" parent="." unique_id=1279477982]
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[node name="DashIndicator" type="Node3D" parent="." unique_id=1279477982]
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visible = false
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visible = false
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@@ -384,6 +395,10 @@ shape = SubResource("SphereShape3D_ue7xq")
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[node name="InvincibilityTime" type="Timer" parent="." unique_id=1244463585]
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[node name="InvincibilityTime" type="Timer" parent="." unique_id=1244463585]
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one_shot = true
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one_shot = true
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[node name="WeaponThrowUncatchable" type="Timer" parent="." unique_id=2141801011]
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wait_time = 0.2
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one_shot = true
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[node name="AttackCooldown" type="Timer" parent="." unique_id=1620959518]
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[node name="AttackCooldown" type="Timer" parent="." unique_id=1620959518]
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wait_time = 0.3
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wait_time = 0.3
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one_shot = true
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one_shot = true
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@@ -1159,3 +1174,4 @@ delay_in_seconds = "0.0"
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[connection signal="input_slide_ended" from="InputController" to="." method="OnInputSlideEnded"]
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[connection signal="input_slide_ended" from="InputController" to="." method="OnInputSlideEnded"]
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[connection signal="input_slide_started" from="InputController" to="." method="OnInputSlideStarted"]
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[connection signal="input_slide_started" from="InputController" to="." method="OnInputSlideStarted"]
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[connection signal="WallDetected" from="WallHugSystem" to="." method="OnWallDetected"]
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[connection signal="WallDetected" from="WallHugSystem" to="." method="OnWallDetected"]
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[connection signal="body_entered" from="SwordPickup" to="." method="WalkOnWeapon"]
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@@ -317,6 +317,7 @@ public partial class PlayerController : CharacterBody3D,
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// Timers
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// Timers
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private Timer _timeScaleAimInAirTimer;
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private Timer _timeScaleAimInAirTimer;
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private Timer _weaponThrowUncatchableTimer;
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private Timer _simpleDashCooldownTimer;
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private Timer _simpleDashCooldownTimer;
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private Timer _airborneDashCooldownTimer;
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private Timer _airborneDashCooldownTimer;
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private Timer _powerCooldownTimer;
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private Timer _powerCooldownTimer;
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@@ -516,6 +517,7 @@ public partial class PlayerController : CharacterBody3D,
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// State timers
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// State timers
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_powerCooldownTimer = GetNode<Timer>("PowerCooldown");
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_powerCooldownTimer = GetNode<Timer>("PowerCooldown");
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_weaponThrowUncatchableTimer = GetNode<Timer>("WeaponThrowUncatchable");
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_timeScaleAimInAirTimer = GetNode<Timer>("TimeScaleAimInAir");
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_timeScaleAimInAirTimer = GetNode<Timer>("TimeScaleAimInAir");
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_simpleDashCooldownTimer = GetNode<Timer>("DashCooldown");
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_simpleDashCooldownTimer = GetNode<Timer>("DashCooldown");
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_airborneDashCooldownTimer = GetNode<Timer>("AirborneDashCooldown");
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_airborneDashCooldownTimer = GetNode<Timer>("AirborneDashCooldown");
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@@ -1892,7 +1894,7 @@ public partial class PlayerController : CharacterBody3D,
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var plannedDashLocation = targetable.GetTargetGlobalPosition() + Vector3.Down*_playerHeight/2;
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var plannedDashLocation = targetable.GetTargetGlobalPosition() + Vector3.Down*_playerHeight/2;
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travel = plannedDashLocation - GlobalPosition;
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travel = plannedDashLocation - GlobalPosition;
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_dashDirection = travel.Normalized();
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_dashDirection = travel.Normalized();
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var postDashLocation = plannedDashLocation + 2*_dashDirection;
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var postDashLocation = plannedDashLocation + _dashDirection;
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var wallBehindQuery = PhysicsRayQueryParameters3D.Create(GlobalPosition + Vector3.Up*HeadSystem.Position.Y, postDashLocation, GroundDetector.CollisionMask);
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var wallBehindQuery = PhysicsRayQueryParameters3D.Create(GlobalPosition + Vector3.Up*HeadSystem.Position.Y, postDashLocation, GroundDetector.CollisionMask);
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var wallBehindResult = _spaceState.IntersectRay(wallBehindQuery);
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var wallBehindResult = _spaceState.IntersectRay(wallBehindQuery);
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shouldRebound = wallBehindResult.Count > 0;
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shouldRebound = wallBehindResult.Count > 0;
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@@ -1960,6 +1962,7 @@ public partial class PlayerController : CharacterBody3D,
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public void ThrowWeapon()
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public void ThrowWeapon()
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{
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{
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_audioStream.SwitchToClipByName("attacks");
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_audioStream.SwitchToClipByName("attacks");
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_weaponThrowUncatchableTimer.Start();
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_playerState.SendEvent("cancel_aim");
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_playerState.SendEvent("cancel_aim");
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RemoveChildNode(WeaponSystem);
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RemoveChildNode(WeaponSystem);
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@@ -1980,6 +1983,7 @@ public partial class PlayerController : CharacterBody3D,
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HeadSystem.ShowWeapon();
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HeadSystem.ShowWeapon();
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WeaponSystem.ResetWeapon();
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WeaponSystem.ResetWeapon();
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RecoverChildNode(WeaponSystem);
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RecoverChildNode(WeaponSystem);
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_audioStream.SwitchToClipByName("parry");
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}
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}
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public void DashToFlyingWeapon()
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public void DashToFlyingWeapon()
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@@ -2061,6 +2065,16 @@ public partial class PlayerController : CharacterBody3D,
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_playerState.SendEvent(resultingEvent);
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_playerState.SendEvent(resultingEvent);
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}
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}
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public void WalkOnWeapon(Node3D other)
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{
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if (_weaponDash.Active) return; // Don't recover weapon if already dashing to it
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if (WeaponSystem.InHandState.Active) return; // Don't recover weapon if in hand
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if (!_weaponThrowUncatchableTimer.IsStopped()) return; // Don't get weapon back if timer is still running
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if (WeaponSystem.PlantObject is ITargetable) return; // Don't recover weapon planted in target
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RecoverWeapon();
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WeaponSystem.PlantObject = null;
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}
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public void ManageAttackedEnemyPostDash(Node enemy)
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public void ManageAttackedEnemyPostDash(Node enemy)
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{
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{
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@@ -2229,7 +2243,7 @@ public partial class PlayerController : CharacterBody3D,
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var travel = plannedDashLocation - GlobalPosition;
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var travel = plannedDashLocation - GlobalPosition;
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_dashDirection = travel.Normalized();
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_dashDirection = travel.Normalized();
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var postDashLocation = plannedDashLocation + 2*_dashDirection;
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var postDashLocation = plannedDashLocation + _dashDirection;
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var wallBehindQuery = PhysicsRayQueryParameters3D.Create(GlobalPosition + Vector3.Up*HeadSystem.Position.Y, postDashLocation, GroundDetector.CollisionMask);
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var wallBehindQuery = PhysicsRayQueryParameters3D.Create(GlobalPosition + Vector3.Up*HeadSystem.Position.Y, postDashLocation, GroundDetector.CollisionMask);
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var wallBehindResult = _spaceState.IntersectRay(wallBehindQuery);
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var wallBehindResult = _spaceState.IntersectRay(wallBehindQuery);
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var shouldRebound = wallBehindResult.Count > 0;
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var shouldRebound = wallBehindResult.Count > 0;
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@@ -2293,7 +2307,7 @@ public partial class PlayerController : CharacterBody3D,
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if (_onWallHanging.Active) return;
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if (_onWallHanging.Active) return;
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if (_aiming.Active && WeaponSystem.InHandState.Active)
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if (_aiming.Active && WeaponSystem.InHandState.Active && CanPerformEmpoweredAction())
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{
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{
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ThrowWeapon();
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ThrowWeapon();
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return;
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return;
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