fixed camera and sword animation issue and upgraded to Godot 4.6
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@@ -1,4 +1,4 @@
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[gd_resource type="Resource" script_class="GUIDEMappingContext" load_steps=163 format=3 uid="uid://bl5crtu1gkrtr"]
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[gd_resource type="Resource" script_class="GUIDEMappingContext" format=3 uid="uid://bl5crtu1gkrtr"]
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[ext_resource type="Script" uid="uid://cpplm41b5bt6m" path="res://addons/guide/guide_action_mapping.gd" id="1_qmhk6"]
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[ext_resource type="Resource" uid="uid://htqvokm8mufq" path="res://systems/inputs/base_mode/move.tres" id="2_g6bbx"]
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@@ -1,4 +1,4 @@
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[gd_resource type="Resource" script_class="GUIDEMappingContext" load_steps=67 format=3 uid="uid://c2hpxkcujyc13"]
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[gd_resource type="Resource" script_class="GUIDEMappingContext" format=3 uid="uid://c2hpxkcujyc13"]
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[ext_resource type="Script" uid="uid://cpplm41b5bt6m" path="res://addons/guide/guide_action_mapping.gd" id="1_xno0b"]
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[ext_resource type="Resource" uid="uid://ck43v3q5ype3f" path="res://systems/inputs/menu_mode/back.tres" id="2_6sfub"]
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