fixed camera and sword animation issue and upgraded to Godot 4.6
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@@ -1,4 +1,4 @@
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[gd_resource type="AnimationNodeStateMachine" load_steps=3 format=3 uid="uid://3r5oeg0ho0d4"]
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[gd_resource type="AnimationNodeStateMachine" format=3 uid="uid://3r5oeg0ho0d4"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_73q32"]
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animation = &"idle"
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