fixed camera and sword animation issue and upgraded to Godot 4.6
Some checks failed
Create tag and build when new code gets to main / BumpTag (push) Successful in 22s
Create tag and build when new code gets to main / Test (push) Failing after 2m10s
Create tag and build when new code gets to main / Export (push) Has been skipped

This commit is contained in:
2026-01-27 17:47:19 +01:00
parent 056a68b0ad
commit caeae26a09
335 changed files with 3035 additions and 2221 deletions

View File

@@ -1,4 +1,4 @@
[gd_resource type="AnimationNodeBlendTree" load_steps=13 format=3 uid="uid://c26yvcyyyj811"]
[gd_resource type="AnimationNodeBlendTree" format=3 uid="uid://c26yvcyyyj811"]
[ext_resource type="AnimationNodeStateMachine" uid="uid://3r5oeg0ho0d4" path="res://systems/head/fp_state_machine.tres" id="1_knaxl"]
@@ -9,6 +9,7 @@ animation = &"die"
animation = &"idle"
[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_ao3u1"]
filters = ["../..", "../../FPRig/Sword:position", "../../FPRig/Sword:rotation", "..:position", "..:rotation", ".:position", ".:rotation"]
[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_1hkum"]
@@ -37,7 +38,7 @@ animation = &"jump_start"
animation = &"mantle"
[resource]
graph_offset = Vector2(-290.66962, -123.155754)
graph_offset = Vector2(149.92139, -71.126785)
nodes/output/position = Vector2(1700, -40)
nodes/AnimationNodeStateMachine/node = ExtResource("1_knaxl")
nodes/AnimationNodeStateMachine/position = Vector2(-560, 180)