fixed camera and sword animation issue and upgraded to Godot 4.6
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uid://diwikaq2bawk
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uid://dv82rj1uilich
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cpsbyk6hskqhk"
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uid="uid://dfx8r08kis43r"
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path="res://.godot/imported/logo.png-deda0e4ba02a0b9e4e4a830029a5817f.ctex"
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metadata={
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"vram_texture": false
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