fixed camera and sword animation issue and upgraded to Godot 4.6
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@@ -58,7 +58,6 @@ layout_mode = 2
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[node name="event_server" parent="." instance=ExtResource("7_721no")]
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[connection signal="request_discover_tests" from="VBoxContainer/Header/StatusBar" to="." method="_on_status_bar_request_discover_tests"]
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[connection signal="select_error_next" from="VBoxContainer/Header/StatusBar" to="VBoxContainer/MainPanel" method="_on_select_next_item_by_state" binds= [7]]
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[connection signal="select_error_prevous" from="VBoxContainer/Header/StatusBar" to="VBoxContainer/MainPanel" method="_on_select_previous_item_by_state" binds= [7]]
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[connection signal="select_failure_next" from="VBoxContainer/Header/StatusBar" to="VBoxContainer/MainPanel" method="_on_select_next_item_by_state" binds= [6]]
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