fixed camera and sword animation issue and upgraded to Godot 4.6
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This commit is contained in:
2026-01-27 17:47:19 +01:00
parent 056a68b0ad
commit caeae26a09
335 changed files with 3035 additions and 2221 deletions

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@@ -58,7 +58,6 @@ layout_mode = 2
[node name="event_server" parent="." instance=ExtResource("7_721no")]
[connection signal="request_discover_tests" from="VBoxContainer/Header/StatusBar" to="." method="_on_status_bar_request_discover_tests"]
[connection signal="select_error_next" from="VBoxContainer/Header/StatusBar" to="VBoxContainer/MainPanel" method="_on_select_next_item_by_state" binds= [7]]
[connection signal="select_error_prevous" from="VBoxContainer/Header/StatusBar" to="VBoxContainer/MainPanel" method="_on_select_previous_item_by_state" binds= [7]]
[connection signal="select_failure_next" from="VBoxContainer/Header/StatusBar" to="VBoxContainer/MainPanel" method="_on_select_next_item_by_state" binds= [6]]