fixed camera and sword animation issue and upgraded to Godot 4.6
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This commit is contained in:
2026-01-27 17:47:19 +01:00
parent 056a68b0ad
commit caeae26a09
335 changed files with 3035 additions and 2221 deletions

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@@ -65,10 +65,10 @@ func on_gdunit_event(event: GdUnitEvent) -> void:
GdUnitEvent.TESTSUITE_AFTER:
if not event.reports().is_empty():
_writer.color(Color.DARK_SALMON) \
.style(GdUnitMessageWriter.BOLD) \
.println_message(event.suite_name() + ":finalze")
_print_failure_report(event.reports())
_writer.indent(1).color(_engine_type_color).print_message(event._suite_name)
print_message(" > ")
print_message("finalize()", _function_color)
_print_failure_report(event.reports())
_print_statistics(_reporter.build_test_suite_statisitcs(event))
_print_status(event)
println_message("")
@@ -137,6 +137,7 @@ func _print_failure_report(reports: Array[GdUnitReport]) -> void:
or report.is_error()
or report.is_warning()
or report.is_skipped()
or report.is_orphan()
):
_writer.indent(1) \
.color(Color.DARK_TURQUOISE) \

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