fixed camera and sword animation issue and upgraded to Godot 4.6
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@@ -85,7 +85,7 @@ func _println_message(message: String, _color: Color, _indent: int, flags: int)
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## [param _effect] The text effect to apply (e.g. wave).[br]
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## [param _align] The text alignment (left or right).[br]
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## [param flags] The text style flags to apply.
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func _print_at(message: String, cursor_pos: int, _color: Color, _effect: Effect, _align: Align, flags: int) -> void:
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func _print_at(message: String, cursor_pos: int, _color: Color, _effect: GdUnitMessageWriter.Effect, _align: Align, flags: int) -> void:
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if _align == Align.RIGHT:
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cursor_pos = cursor_pos - message.length()
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