fixed camera and sword animation issue and upgraded to Godot 4.6
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@@ -162,7 +162,7 @@ func _println_message(_message: String, _color: Color, _indent: int, _flags: int
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## Implementation of positioned message output with formatting.
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func _print_at(_message: String, cursor_pos: int, _color: Color, _effect: Effect, _align: Align, _flags: int) -> void:
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func _print_at(_message: String, cursor_pos: int, _color: Color, _effect: GdUnitMessageWriter.Effect, _align: Align, _flags: int) -> void:
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if _align == Align.RIGHT:
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cursor_pos = cursor_pos - _message.length()
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