fixed camera and sword animation issue and upgraded to Godot 4.6
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This commit is contained in:
2026-01-27 17:47:19 +01:00
parent 056a68b0ad
commit caeae26a09
335 changed files with 3035 additions and 2221 deletions

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@@ -162,7 +162,7 @@ func _println_message(_message: String, _color: Color, _indent: int, _flags: int
## Implementation of positioned message output with formatting.
func _print_at(_message: String, cursor_pos: int, _color: Color, _effect: Effect, _align: Align, _flags: int) -> void:
func _print_at(_message: String, cursor_pos: int, _color: Color, _effect: GdUnitMessageWriter.Effect, _align: Align, _flags: int) -> void:
if _align == Align.RIGHT:
cursor_pos = cursor_pos - _message.length()

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@@ -1 +1 @@
uid://bgk5ubygmpous
uid://dvv3wwwnlfl3b

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@@ -64,7 +64,7 @@ var _current_flags := 0
var _current_align := Align.LEFT
## The current text effect to be used for the next output operation
var _current_effect := Effect.NONE
var _current_effect := GdUnitMessageWriter.Effect.NONE
## Sets the text color for the next output operation.[br]
@@ -98,7 +98,7 @@ func style(value: int) -> GdUnitMessageWriter:
## [br]
## [param value] The effect to apply to the text (NONE, WAVE).
## Returns self for method chaining.
func effect(value: Effect) -> GdUnitMessageWriter:
func effect(value: GdUnitMessageWriter.Effect) -> GdUnitMessageWriter:
_current_effect = value
return self
@@ -203,7 +203,7 @@ func _println_message(_message: String, _color: Color, _indent: int, _flags: int
## [param effect] The effect to apply.[br]
## [param align] The text alignment.[br]
## [param flags] The style flags to apply.
func _print_at(_message: String, _cursor_pos: int, _color: Color, _effect: Effect, _align: Align, _flags: int) -> void:
func _print_at(_message: String, _cursor_pos: int, _color: Color, _effect: GdUnitMessageWriter.Effect, _align: Align, _flags: int) -> void:
pass

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@@ -1 +1 @@
uid://dlf6gid7myugk
uid://cadtmy3lrwu4

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@@ -85,7 +85,7 @@ func _println_message(message: String, _color: Color, _indent: int, flags: int)
## [param _effect] The text effect to apply (e.g. wave).[br]
## [param _align] The text alignment (left or right).[br]
## [param flags] The text style flags to apply.
func _print_at(message: String, cursor_pos: int, _color: Color, _effect: Effect, _align: Align, flags: int) -> void:
func _print_at(message: String, cursor_pos: int, _color: Color, _effect: GdUnitMessageWriter.Effect, _align: Align, flags: int) -> void:
if _align == Align.RIGHT:
cursor_pos = cursor_pos - message.length()

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@@ -1 +1 @@
uid://dasu47qjmnlks
uid://srxy6282ei2