fixed camera and sword animation issue and upgraded to Godot 4.6
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This commit is contained in:
2026-01-27 17:47:19 +01:00
parent 056a68b0ad
commit caeae26a09
335 changed files with 3035 additions and 2221 deletions

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@@ -16,6 +16,7 @@ enum {
var _type :int
var _line_number :int
var _message :String
var _current_value: Variant
func create(p_type :int, p_line_number :int, p_message :String) -> GdUnitReport:
@@ -25,6 +26,11 @@ func create(p_type :int, p_line_number :int, p_message :String) -> GdUnitReport:
return self
func with_current_value(value: Variant) -> GdUnitReport:
_current_value = value
return self
func type() -> int:
return _type
@@ -53,6 +59,10 @@ func is_error() -> bool:
return _type == TERMINATED or _type == INTERUPTED or _type == ABORT
func is_orphan() -> bool:
return _type == ORPHAN
func _to_string() -> String:
if _line_number == -1:
return "[color=green]line [/color][color=aqua]<n/a>:[/color] %s" % [_message]

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@@ -1 +1 @@
uid://cq37movmiy3l1
uid://cioqb50hlf4bs