fixed camera and sword animation issue and upgraded to Godot 4.6
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@@ -70,8 +70,14 @@ func scan_directory(resource_path: String) -> Array[Script]:
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func _scan_test_suites_scripts(dir: DirAccess, collected_suites: Array[Script]) -> Array[Script]:
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# Skip excluded directories
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if dir.file_exists(".gdignore"):
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prints("Exclude directory %s, containing .gdignore file" % dir.get_current_dir())
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return []
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if exclude_scan_directories.has(dir.get_current_dir()):
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return collected_suites
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var err := dir.list_dir_begin()
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if err != OK:
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push_error("Error on scanning directory %s" % dir.get_current_dir(), error_string(err))
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