fixed camera and sword animation issue and upgraded to Godot 4.6
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This commit is contained in:
2026-01-27 17:47:19 +01:00
parent 056a68b0ad
commit caeae26a09
335 changed files with 3035 additions and 2221 deletions

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@@ -70,8 +70,14 @@ func scan_directory(resource_path: String) -> Array[Script]:
func _scan_test_suites_scripts(dir: DirAccess, collected_suites: Array[Script]) -> Array[Script]:
# Skip excluded directories
if dir.file_exists(".gdignore"):
prints("Exclude directory %s, containing .gdignore file" % dir.get_current_dir())
return []
if exclude_scan_directories.has(dir.get_current_dir()):
return collected_suites
var err := dir.list_dir_begin()
if err != OK:
push_error("Error on scanning directory %s" % dir.get_current_dir(), error_string(err))