fixed camera and sword animation issue and upgraded to Godot 4.6
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2026-01-27 17:47:19 +01:00
parent 056a68b0ad
commit caeae26a09
335 changed files with 3035 additions and 2221 deletions

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@@ -33,9 +33,9 @@ signal gdunit_client_connected(client_id: int)
signal gdunit_client_disconnected(client_id: int)
## Emitted when a client terminates unexpectedly.
## Emitted when a the user stops (terminates) the current test session
@warning_ignore("unused_signal")
signal gdunit_client_terminated()
signal gdunit_test_session_terminate()
## Emitted when a test execution event occurs.[br]