fixed camera and sword animation issue and upgraded to Godot 4.6
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@@ -33,9 +33,9 @@ signal gdunit_client_connected(client_id: int)
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signal gdunit_client_disconnected(client_id: int)
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## Emitted when a client terminates unexpectedly.
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## Emitted when a the user stops (terminates) the current test session
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@warning_ignore("unused_signal")
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signal gdunit_client_terminated()
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signal gdunit_test_session_terminate()
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## Emitted when a test execution event occurs.[br]
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