fixed camera and sword animation issue and upgraded to Godot 4.6
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This commit is contained in:
2026-01-27 17:47:19 +01:00
parent 056a68b0ad
commit caeae26a09
335 changed files with 3035 additions and 2221 deletions

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@@ -107,7 +107,7 @@ func is_signal_collecting(emitter: Object, signal_name: String) -> bool:
return _collected_signals.has(emitter) and (_collected_signals[emitter] as Dictionary).has(signal_name)
func match(emitter :Object, signal_name :String, args :Array) -> bool:
func match(emitter: Object, signal_name: String, args: Array) -> bool:
#prints("match", signal_name, _collected_signals[emitter][signal_name]);
if _collected_signals.is_empty() or not _collected_signals.has(emitter):
return false