fixed camera and sword animation issue and upgraded to Godot 4.6
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@@ -21,6 +21,7 @@ const TEST_SUITE_NAMING_CONVENTION = GROUP_TEST + "/test_suite_naming_convention
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const TEST_DISCOVER_ENABLED = GROUP_TEST + "/test_discovery"
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const TEST_FLAKY_CHECK = GROUP_TEST + "/flaky_check_enable"
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const TEST_FLAKY_MAX_RETRIES = GROUP_TEST + "/flaky_max_retries"
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const TEST_RERUN_UNTIL_FAILURE_RETRIES = GROUP_TEST + "/rerun_until_failure_retries"
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# Report Setiings
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@@ -62,6 +63,7 @@ const SHORTCUT_INSPECTOR_RERUN_TEST = GROUP_SHORTCUT_INSPECTOR + "/rerun_test"
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const SHORTCUT_INSPECTOR_RERUN_TEST_DEBUG = GROUP_SHORTCUT_INSPECTOR + "/rerun_test_debug"
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const SHORTCUT_INSPECTOR_RUN_TEST_OVERALL = GROUP_SHORTCUT_INSPECTOR + "/run_test_overall"
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const SHORTCUT_INSPECTOR_RUN_TEST_STOP = GROUP_SHORTCUT_INSPECTOR + "/run_test_stop"
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const SHORTCUT_INSPECTOR_RERUN_TEST_UNTIL_FAILURE = GROUP_SHORTCUT_INSPECTOR + "/rerun_test_until_failure"
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const GROUP_SHORTCUT_EDITOR = SHORTCUT_SETTINGS + "/editor"
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const SHORTCUT_EDITOR_RUN_TEST = GROUP_SHORTCUT_EDITOR + "/run_test"
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@@ -112,6 +114,7 @@ static func setup() -> void:
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create_property_if_need(TEST_DISCOVER_ENABLED, false, "Automatically detect new tests in test lookup folders at runtime")
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create_property_if_need(TEST_FLAKY_CHECK, false, "Rerun tests on failure and mark them as FLAKY")
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create_property_if_need(TEST_FLAKY_MAX_RETRIES, 3, "Sets the number of retries for rerunning a flaky test")
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create_property_if_need(TEST_RERUN_UNTIL_FAILURE_RETRIES, 10, "The number of reruns until the test fails.")
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# report settings
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create_property_if_need(REPORT_PUSH_ERRORS, false, "Report push_error() as failure")
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create_property_if_need(REPORT_SCRIPT_ERRORS, true, "Report script errors as failure")
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@@ -148,6 +151,7 @@ static func create_shortcut_properties_if_need() -> void:
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# inspector
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create_property_if_need(SHORTCUT_INSPECTOR_RERUN_TEST, GdUnitShortcut.default_keys(GdUnitShortcut.ShortCut.RERUN_TESTS), "Rerun the most recently executed tests")
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create_property_if_need(SHORTCUT_INSPECTOR_RERUN_TEST_DEBUG, GdUnitShortcut.default_keys(GdUnitShortcut.ShortCut.RERUN_TESTS_DEBUG), "Rerun the most recently executed tests (Debug mode)")
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create_property_if_need(SHORTCUT_INSPECTOR_RERUN_TEST_UNTIL_FAILURE, GdUnitShortcut.default_keys(GdUnitShortcut.ShortCut.RERUN_TESTS_UNTIL_FAILURE), "Rerun tests until failure occurs")
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create_property_if_need(SHORTCUT_INSPECTOR_RUN_TEST_OVERALL, GdUnitShortcut.default_keys(GdUnitShortcut.ShortCut.RUN_TESTS_OVERALL), "Runs all tests (Debug mode)")
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create_property_if_need(SHORTCUT_INSPECTOR_RUN_TEST_STOP, GdUnitShortcut.default_keys(GdUnitShortcut.ShortCut.STOP_TEST_RUN), "Stop the current test execution")
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# script editor
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@@ -155,8 +159,8 @@ static func create_shortcut_properties_if_need() -> void:
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create_property_if_need(SHORTCUT_EDITOR_RUN_TEST_DEBUG, GdUnitShortcut.default_keys(GdUnitShortcut.ShortCut.RUN_TESTCASE_DEBUG), "Run the currently selected test (Debug mode).")
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create_property_if_need(SHORTCUT_EDITOR_CREATE_TEST, GdUnitShortcut.default_keys(GdUnitShortcut.ShortCut.CREATE_TEST), "Create a new test case for the currently selected function")
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# filesystem
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create_property_if_need(SHORTCUT_FILESYSTEM_RUN_TEST, GdUnitShortcut.default_keys(GdUnitShortcut.ShortCut.NONE), "Run all test suites in the selected folder or file")
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create_property_if_need(SHORTCUT_FILESYSTEM_RUN_TEST_DEBUG, GdUnitShortcut.default_keys(GdUnitShortcut.ShortCut.NONE), "Run all test suites in the selected folder or file (Debug)")
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create_property_if_need(SHORTCUT_FILESYSTEM_RUN_TEST, GdUnitShortcut.default_keys(GdUnitShortcut.ShortCut.RUN_TESTSUITE), "Run all test suites in the selected folder or file")
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create_property_if_need(SHORTCUT_FILESYSTEM_RUN_TEST_DEBUG, GdUnitShortcut.default_keys(GdUnitShortcut.ShortCut.RUN_TESTSUITE_DEBUG), "Run all test suites in the selected folder or file (Debug)")
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static func create_property_if_need(name :String, default :Variant, help :="", value_set := PackedStringArray()) -> void:
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@@ -306,6 +310,10 @@ static func get_flaky_max_retries() -> int:
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return get_setting(TEST_FLAKY_MAX_RETRIES, 3)
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static func get_rerun_max_retries() -> int:
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return get_setting(TEST_RERUN_UNTIL_FAILURE_RETRIES, 10)
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static func set_test_discover_enabled(enable :bool) -> void:
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var property := get_property(TEST_DISCOVER_ENABLED)
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property.set_value(enable)
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