fixed camera and sword animation issue and upgraded to Godot 4.6
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@@ -18,7 +18,10 @@ var _config := {
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TESTS : Array([], TYPE_OBJECT, "RefCounted", GdUnitTestCase),
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# the port of running test server for this session
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SERVER_PORT : -1
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SERVER_PORT : -1,
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# Exit on first failure
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EXIT_FAIL_FAST : false
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}
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@@ -40,6 +43,15 @@ func server_port() -> int:
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return _config.get(SERVER_PORT, -1)
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func do_fail_fast(is_fail_fast: bool) -> GdUnitRunnerConfig:
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_config[EXIT_FAIL_FAST] = is_fail_fast
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return self
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func is_fail_fast() -> bool:
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return _config.get(EXIT_FAIL_FAST, false)
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func add_test_cases(tests: Array[GdUnitTestCase]) -> GdUnitRunnerConfig:
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test_cases().append_array(tests)
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return self
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@@ -57,7 +69,8 @@ func save_config(path: String = CONFIG_FILE) -> GdUnitResult:
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var to_save := {
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VERSION : CONFIG_VERSION,
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SERVER_PORT : _config.get(SERVER_PORT),
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EXIT_FAIL_FAST : is_fail_fast(),
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SERVER_PORT : server_port(),
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TESTS : Array()
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}
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