fixed camera and sword animation issue and upgraded to Godot 4.6
This commit is contained in:
@@ -196,7 +196,7 @@ static func resource_as_string(resource_path :String) -> String:
|
||||
if file == null:
|
||||
push_error("ERROR: Can't read resource '%s'. %s" % [resource_path, error_string(FileAccess.get_open_error())])
|
||||
return ""
|
||||
return file.get_as_text(true)
|
||||
return file.get_as_text()
|
||||
|
||||
|
||||
static func make_qualified_path(path :String) -> String:
|
||||
|
||||
Reference in New Issue
Block a user