fixed camera and sword animation issue and upgraded to Godot 4.6
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This commit is contained in:
2026-01-27 17:47:19 +01:00
parent 056a68b0ad
commit caeae26a09
335 changed files with 3035 additions and 2221 deletions

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@@ -196,7 +196,7 @@ static func resource_as_string(resource_path :String) -> String:
if file == null:
push_error("ERROR: Can't read resource '%s'. %s" % [resource_path, error_string(FileAccess.get_open_error())])
return ""
return file.get_as_text(true)
return file.get_as_text()
static func make_qualified_path(path :String) -> String: