fixed camera and sword animation issue and upgraded to Godot 4.6
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@@ -1,4 +1,4 @@
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<Project Sdk="Godot.NET.Sdk/4.5.0">
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<Project Sdk="Godot.NET.Sdk/4.6.0">
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<PropertyGroup>
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<TargetFramework>net9.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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@@ -131,9 +131,9 @@
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</ItemGroup>
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<!-- gdUnit4 package dependencies -->
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<ItemGroup>
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="18.0.0"/>
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<PackageReference Include="gdUnit4.api" Version="5.1.0-rc3"/>
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<PackageReference Include="gdUnit4.test.adapter" Version="3.0.0"/>
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="18.0.0" />
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<PackageReference Include="gdUnit4.api" Version="5.1.0-rc3" />
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<PackageReference Include="gdUnit4.test.adapter" Version="3.0.0" />
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<PackageReference Include="gdUnit4.analyzers" Version="1.0.0">
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<PrivateAssets>none</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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