fixed camera and sword animation issue and upgraded to Godot 4.6
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@@ -40,11 +40,10 @@ jobs:
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- name: Run tests
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uses: godot-gdunit-labs/gdUnit4-action@v1
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with:
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godot-version: '4.5.1'
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godot-version: '4.6.0'
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godot-net: true
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godot-force-mono: true
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dotnet-version: 'net9.0'
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version: 'v6.0.3'
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paths: |
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res://tests/
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timeout: 1
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